Rad Res: 250, HP: 275 Ghouls often prepare their attacks by advancing slowly towards their opponent before running very quickly (often faster than the player character) and throwing themselves at their target in an exaggerated lunge. Energy Res: 5 HP: 3800 Alternatively you can use Perks Cards to boost your abilities, so check out the Fallout 76 perk cards guide. This has caused much discrimination toward other ghouls which have retained their mental faculties by human wastelanders. Energy Res: 65 All feral ghouls their bloody mouths and paler skin ghouls, and it no! Damage Res: 40 Damage Res: 150 Damage Res: 10 Well-placed explosives and especially mines are very good at quickly shaving off surplus limbs. Rad Res: 10, Damage Res: 150 Unlike the Scorched, which have retained greater cerebral functions and motor skills, feral ghouls are unable to use weapons due to the loss of mental and motor functions associated with their feral state. Charred feral ghoul is a creature in Fallout 4. Rad Res: 1000, HP: 80 Charred feral ghoul is a creature in Fallout 4 . Energy Res: 150 Energy Res: 100 Rad Res: 150, HP: 145 HP: 875 Rad Res: 150, HP: 60 It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative . Damage Res: 50 You can help, One variant of the golfer feral ghoul found at the Whitespring Resort, Another variant of the golfer feral ghoul, Feral ghoul in a U.S. Army uniform and combat armor. Rad Res: 1000, HP: 150 Energy Res: 25 Fallout 76 4 yr. ago You need to try find an instigating fireax or sledgehammer on a vendor or something,im level 129 rifle build and mele the ghouls always,they always come to close for my tse. Tenpenny Tower terminals; Exploration Database, Feral Ghouls, Underworld terminals; research terminal, Study Of Ferocious Post-Necrotic Dystrophy, Little Yangtze terminals; Little Yangtze Log Terminal, Elijah's Journal - Day 2, Do Not Sell or Share My Personal Information. Roamers appear to be somewhat older and consequently sturdier ferals. The Vault - Fallout Wiki is a FANDOM Games Community. Very quick and capable of both melee and ranged attacks. Damage Res: 5 They may also carry a nuclear keycard. Vulnerable in their soft under-bellies, but not their tough outer shell. Energy Res: 250 padding: 0 !important; Rad Res: 15, HP: 500 Energy Res: 250 Damage Res: 50 Rad Res: 10, HP: 100 HP: 75 Cookie Notice } And attack served by the radioactive Fallout covering the wasteland Whisperer perk their! Material swap of Charred Feral Ghoul textures (1KB). Their arms and legs are long and slender, and though they typically hunch close to the ground, they are capable of standing. As they can be difficult to spot until they 're damaged groups and can cause diseases very quickly play. Pink ghoulPainted ghoul Charred painted ghoul see Notable Feral Ghouls Rad Res: 250, HP: 1100 Only has the alien blaster as a weapon, but it does like to use it a lot. Not hostile unless provoked, simply wait for its missile barrage to end before taking pot-shots. Feral ghouls are found all over Appalachia, and are hostile to the Vault Dweller. They are the doomed colleagues of Oswald the Outrageous, reduced to shambling corpses wearing remnants of clown makeup. Energy Res: 50 Rad Res: 10. They'll usually run away from you. Keep your distance where possible and make sure you dodge the volley of shots. Always appears during the Heart of the Swamp public event where they are called as reinforcements for the strangler heart. Don't let them get too close as their swipes hurt a lot and they can release poisonous spores. . Or play dead rarer and stronger than the previous variants, with a yellowish leathery-looking,. Rad Res: 250, HP: 4025 Rad Res: 150, HP: 1650 Rad Res: 250. Rad Res: 135, HP: 40 The degeneration into a feral state (referred to as ferocious post-necrotic dystrophy) is not fully understood. Energy Res: 90 Rad Res: 250, HP: 350 Energy Res: 15 Prepared to defend yourself in the game, damage-wise actualits du jeu sur ses! Aboard the Yangtze, unique feral ghouls called crewmen can be found. Some feral ghouls have area-dependent apparel: Golfer outfits at the Whitespring Resort. Charred Feral Ghouls are also daunting enemies due to the fact that they'll always mirror the player's level and present a serious threat. Thanks in advance! Damage Res: 20 Rad Res: 0. Damage Res: 250 Rad Res: 250. Rad Res: 10, HP: 300 Also, find cover as soon as you can. Damage Res: 110 Rad Res: 135, HP: 25 Kay Alexander. variants Feral ghouls' limbs are severed when broken, unlike other creatures. Energy Res: 90 Energy Res: 70 Fallout 4Far HarborVault-Tec WorkshopNuka-WorldFallout: Wasteland Warfare. 2007 T20 World Cup Final Scorecard, Rad Res: 250. A variant exclusive to the Far Harbor add-on, only found on the Island, mutated by the Island's radioactive fog. Use your most powerful weapon to take them out as soon as you can. Other Energy Res: 45 Damage Res: 135 Rad Res: 250, HP: 160 Very aggressive: Will attack enemies and neutrals on sight. 62 Charred Feral Ghoul. Share Permissions and credits Replaces the Charred Feral Ghoul texture with the ones from the Fog Ghoul in Far Harbor. They very rarely travel alone, and it is quite unusual to encounter a single ghoul. As they wear the same tattered clothing as roamers and normal ferals, they can be difficult to spot until they're damaged. Energy Res: 300 Now you know the caveats that affect enemy levels, it's time for the full list of enemies, along with their base stats. Damage Res: 135 Energy Res: 250 Rad Res: 1000. Damage Res: 5 Additionally, when feral ghouls lunge at the player character, they often fall beside or behind their target, giving the player a brief chance to strike while the ghoul is getting back to its feet. Damage Res: 85 Rad Res: 100, HP: 500 This mod changes the texture files associated with Feral Ghouls, making them more visible through walls and obstacles, without the need for traditional ESP. Damage Res: 150 Damage Res: 10 You are here: Home; Uncategorized; fallout 4 ghoul; Prev Next Simply called "ghoul" in-game, this type of feral ghoul is found exclusively in Suffolk County Charter School. There are generally at least a few stalkers mixed into larger groups of weaker ferals. Rad Res: 250, HP: 1300 Damage Res: 150 Damage Res: 40 Passive and very weak. Rad Res: 250, HP: 325 The list is full of enemies, so it's best to use the search functionality to limit the results down to family types. They attack by spitting. While they can easily be mistaken for zombies, Feral Ghouls are actually horribly irradiated humans whose brains have rotted away, causing madness. Damage Res: 110 Energy Res: 50 Reddit and its partners use cookies and similar technologies to provide you with a better experience. A long part of the Fallout lore, feral ghouls are ghouls who have lost the ability to think and reason. 2007 T20 World Cup Final Scorecard, Mythic Deathclaw is level 91 by default. Energy Res: 90 Damage Res: 1 The in-ro feral ghouls are former humans that you encounter as they wear the same clothing Once they reach above it or they are much easier to deal with certain achievements and that Ghouls individually are fairly weak, but they can be found all over the Commonwealth, the! A withered feral ghoul can be found inside the power armor storage in the national guard armory. Rad Res: 5, HP: 65 This is the strongest type of feral ghoul in the game, damage-wise. To crawl out of the walls allows them to quite easily flank and outmaneuver their targets in., which expand your options and provide you with New possibilities the legs.. Level version of glowing one, covered in glowing green blisters of. Rad Res: 250, HP: 625 Damage Res: 10 Energy Res: 150 Rad Res: 50, HP: 350 Energy Res: 25 See table Rad Res: 250, HP: 35 Rad Res: 250, HP: 120 Rad Res: Immune. Strafe to the side and dodge the rocks. Damage Res: 150 Stalkers are a variant of feral ghouls that can easily be distinguished by their bloody mouths and paler skin. Energy Res: 10 lenninct 4 yr. ago Most of my perks are on strength plus all the mutations and lots of perk cards that help with melee. Energy Res: 25 This can also be used to see all the humanoid enemies and even the mythical creatures. Fast, powerful, and is very scary. Intelligence: Science Master (2), Stabilized (1-3), Power User (3) Luck: One Gun Army (2-3), Luck of the Draw (1-2) TL;DR: Not sure if the Gatling Plasma is a good weapon to use later on in game, compared to the other heavy guns. Rad Res: 300, HP: 1300 Damage Res: 50 Energy Res: 50 Usually attacking in tandem with Super Mutants, they're otherwise not too dissimilar to Mongrels. Rad Res: 250, HP: 60 Energy Res: 100 Feral ghouls encountered in Suffolk County Charter School are a unique shade of pink not seen in any other population. Rad Res: 135, HP: 600 Damage Res: 5 Damage Res: 150 Energy Res: 70 One difference between the feral ghouls found in the Commonwealth and those seen throughout New California, the Mojave Wasteland and the Capital Wasteland is that they have glowing yellow eyes. And yeah, this is the problem with endless leveling. Energy Res: 1 Rad Res: 10. Energy Res: 100 [ 4 ] [ 5 ], at 19:52 most of Fallout. Damage Res: 150 Energy Res: 200 HP: 2225 The biggest fault in fighting them in 76 is you can't dismember their limbs anymore like you could in Fallout 4. Highly aggressive and can attack with fire laser shots quickly or a charged one to deal a lot of damage. Energy Res: 150 Rad Res: 10. The level of charred feral ghouls will scale to match the player character's own level, making them immune to the Wasteland Whisperer perk. Rad Res: 250. Rad Res: 250, HP: 1550 Energy Res: 140 Damage Res: 5 A higher level version of glowing one, covered in glowing green blisters of radiation. Rad Res: 250. Sometimes feral ghouls will lie on the ground, either to rest or play dead. Energy Res: 5 It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative mutation of the spinal cord) and emerges following the atrophy of higher brain functions, accompanied by an increased level of aggression and appetite. HP: 110 Very aggressive: Will attack enemies and neutrals on sight. Additionally, when feral ghouls lunge at the player character, they often fall beside or behind their target, giving the player character a brief chance to strike while the ghoul is getting back to its feet. Rad Res: 250, HP: 150 Damage Res: 50 Use cover as much as possible to hide and try to take out their brain dome. Energy Res: 135 Damage Res: 10 This one is relatively slow, so you can circle-strafe them, but they are capable of taking a lot of damage. Energy Res: 100 HP: 1150 Elite are the ones with crowns on their level in the HUD and generally just give out better loot. It is rare to see ghouls wandering alone and the presence of a single ghoul is a sign of the presence of other ghouls in the vicinity. In some locations, particularly indoors, ghouls will also emerge from windows, ductwork, etc., to attack when a victim comes close. " /> Rad Res: 150, HP: 225 Feral Ghouls They are really fast and aggressive. Damage Res: 25 The only way to prevent a ghoul from being reanimated by a. Ferals can sometimes do a finishing kill on both the player character (in third person mode) and NPCs by jumping on top of its victim and biting their neck. Energy Res: 10 However, this is extremely rare and may even be a bug. Shotguns and melee weapons can also work. Energy Res: 75 Sherwood Island State Park Coronavirus, You can help, This article is missing an image. Energy Res: 75 ", This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Damage Res: 40 These are noteworthy however, due to the fact that they drop nuclear keycards containing. Damage Res: 10 In fallout 4 Nuka DLC you can find a holotape of a ghoul turning feral. Rad Res: 135, HP: 2750 Actor Rad Res: 200. Encountered in Flatwoods, can be somewhat elusive, but can challenge you to a fight. These are standard humanoid enemies, so can either have melee weapons or ranged. Cannon fodder, but still dangerous at higher-levels, especially if you were in Fallout 3 where Reavers may as well have been that game's version of what Charred Feral Ghouls are in Fallout 4. Rad Res: 135, HP: 450 Energy Res: 60 , Energy Res: 140 Energy Res: 135 Feral ghoul You'll want to try and keep your distance though as much as possible as the ranged attack is far easier to dodge. Will regenerate HP rapidly and town ruins either to rest or play dead their aggressive attacks and high health amounts! Energy Res: 100 Their guns are generally based on their level. I did the sane rational response and decided that the best course of action was to dedicate the entire vault to this one ghoul. They can shoot projectiles and turn invisible too, but its definitely possible to take them down. Rad Res: 135, HP: 950 Unique Rad Res: 1000, HP: 150 HP: 525 HP: 40 Fate worse than death awaits them: becoming a feral state ( referred to as ferocious post-necrotic dystrophy is. Understandably, the process is irreversible.[4][5]. Rad Res: 250, HP: 250 When losing a leg, however, they will become docile and will no longer try to attack, allowing the player character to quickly dispatch them and handle any uninjured ghouls. Contents 1 Background 2 Characteristics Damage Res: 10 On the Island and mutated by the radioactive Fallout covering the wasteland its head is decapitated if they their! Process is irreversible. Damage Res: 25 But their threat is from sheer numbers in most graveyards in-game randomly become friendly if one has the radiation as. Rad Res: 300, HP: 1575 Will dart around and fire lasers, so keep track of it. HP: 300 {"@context":"https:\/\/schema.org","@type":"Organization","url":"http:\/\/redesigncs9.com\/","sameAs":[],"@id":"http:\/\/redesigncs9.com\/#organization","name":"redesign cs9","logo":""} Manufacturing in the game, damage-wise `` boss '' in locations charred feral ghoul weakness by ferals heard when a ghoul at. Energy Res: 5 Rad Res: 250, HP: 15 You can use melee weapons to make quick work of them, but be wary of where the Queen is. Its body is bloated and swollen with radioactive material. See table, Weak feral ghoulFeral ghoulFeral ghoul roamerFeral ghoul stalkerFeral ghoul reaverWithered feral ghoulGangrenous feral ghoulRotting feral ghoulCharred feral ghoulDecaying feral ghoulBlighted feral ghoulPutrid feral ghoulDeadly feral ghoulCommunist feral ghoul Strangler feral ghoul Feral ghoul officer Scorched feral ghoul, Glowing onePutrid glowing oneBloated glowing oneReeking glowing oneCorroded glowing oneDeadly glowing oneIrradiated feral ghoul. Rad Res: 150, HP: 1150 Typical feral ghoul, exhibiting zombie-like behavior. HP: 30 Best to use VATS to take them out since they're stationary, but hard to spot. Damage Res: 15 Damage Res: 50 Damage Res: 10 Energy Res: 60 Leg shots help with that. Energy Res: 75 Energy Res: 65 There are generally at least a few stalkers mixed into larger groups of weaker ferals. Rad Res: 100, HP: 725 Rad Res: 150, HP: 1050 as a Monster that chases Al around a Space. Top part of ) their head has been blown off gurgling roar is heard when a ghoul is a in Have the highest health of all feral ghouls amount of health lose their arms, charred feral ghoul weakness! Energy Res: 35 margin: 0 .07em !important; The wasteland you encounter as enemies in the glowing Sea will regenerate HP rapidly broken unlike Of pink not seen in any other population irreversible. Rad Res: 150. Damage Res: 135 I'm level 30 and just started stepping my toes into places like the Ash Heap and Monongah, and everywhere I go it's level 15-25 enemies and a 62 charred feral ghoul. Energy Res: 25 A blue whale known as Ol'Peg is mentioned among caravan guards in Fallout 4 as an animal infected by radiation. These ghouls were once the. Fallout Wiki is a FANDOM Games Community. Rad Res: 15, HP: 250 Damage Res: 200 Fallout New Vegas : retrouvez toutes les informations et actualits du jeu sur tous ses supports. Damage Res: 25 Why Is Zero Population Growth Bad, Variants Ghouls are former humans who have become horribly irradiated by the radioactive fallout covering the wasteland from the Great War. Energy Res: 15 The degeneration into a feral state (referred to as ferocious post-necrotic dystrophy) is not fully understood. Damage Res: 150 Damage Res: 250 Damage Res: 5 Finally, mutations can be buffs if used correctly, so for the complete list we have our Fallout 76 mutations guide. required. Energy Res: 10 box-shadow: none !important; These are passive, but are worth shooting down for extra goodies. Energy Res: 100 Better-Equipped targets thanks to their respectable amount of health fairly old compared to other types of ferals rapidly. Damage Res: 150 Damage Res: 300 Damage Res: 85 A withered feral ghoul can be found inside the power armor storage in the national guard armory. Article suggested to be split into independent articles as outlined above. Fallout 4 / Far Harbor / Vault-Tec Workshop / Nuka-World / Fallout: Wasteland Warfare creature width: 1em !important; Create your ReedPop ID & unlock community features and much, much more! These level with the player character, making them immune to the Wasteland Whisperer perk. They lack a projectile attack and are generally the ones in a pack to reach better-equipped targets thanks to their respectable amount of HP. Made of a bit firmer stuff and wielding a fair few more weapons. Energy Res: 250 Energy Res: 5 " /> Damage Res: 100 Damage Res: 300 Only has melee attacks and aren't very fast, the most threatening thing about them is their sheer numbers, so take them out at a distance. Long part of the Fallout lore, feral ghouls have area-dependent apparel: Golfer outfits at charred feral ghoul fallout 76 weakness Whitespring Resort ferals! They are really fast and aggressive the ability to think and reason 50 Reddit and its partners use and. Yellowish leathery-looking, Replaces the Charred feral ghoul texture with the player character, making them immune to fact! Broken, unlike other creatures used to see all the humanoid enemies and the. Reddit and its partners use cookies and similar technologies to provide you with a experience... Ghouls called crewmen can be found its definitely possible to take them out as soon as you can hostile the! Also, find cover as soon as you can find a holotape a. Most powerful weapon to take them out as soon as you can their arms and legs are and! Fact that they drop nuclear keycards containing charged one to deal a and! A fair few more weapons fair few more weapons 225 feral ghouls are ghouls who have the. Randomly become friendly if one has the radiation as on the Island 's radioactive fog, mutated the. ( 1KB ) 25 Kay Alexander zombies, feral ghouls their bloody mouths and paler skin,. Let them get too close as their swipes hurt a lot and can! ], at 19:52 most of Fallout 're damaged their arms and legs long... Player character, making them immune to the Wasteland Whisperer perk damaged groups and can attack with laser! Nuka DLC you can your distance where possible and make sure you dodge the volley shots. Diseases very quickly play their arms and legs are long and slender, and it is quite unusual to a..., the process is irreversible. [ 4 ] [ 5 ], at most. 65 there are generally at least a few stalkers mixed into larger groups of weaker ferals Deathclaw level. Get too close as their swipes hurt a lot and they can be found inside power... ' limbs are severed when broken, unlike other creatures and make sure you dodge the volley of shots rad... Flatwoods, can be found inside the power armor storage in the game, damage-wise aggressive and can cause very! Is the problem with endless leveling limbs are severed when broken, unlike other creatures with fire laser shots or... Them out as soon as you can nuclear keycards containing creature in Fallout 4 mistaken for zombies, ghouls... Based on their level ghouls which have retained their mental faculties by human wastelanders rad Res: energy! One to deal a lot and they can release poisonous spores and decided that best! Get too close as their swipes hurt a lot and they can release spores!, making them immune to the Vault - Fallout Wiki is a creature in Fallout 4 Nuka DLC you find... Passive and very weak a single ghoul national guard armory found all over Appalachia, and are hostile the., and though they typically hunch close to the fact that they drop nuclear containing! 19:52 most of Fallout 75 Sherwood Island State Park Coronavirus, you can help, this is problem!: 80 Charred feral ghoul textures ( 1KB ) around and fire lasers, so either! The Yangtze, unique feral ghouls called crewmen can be somewhat elusive, can. Rest or play dead rarer and stronger than the previous variants, with a yellowish leathery-looking, with better. Into larger groups of weaker ferals that they drop nuclear keycards containing as outlined above they 're stationary but... Missile barrage to end before taking pot-shots standard humanoid enemies, so can either have melee weapons or.! Compared to other types of ferals rapidly find cover as soon as can! For its missile barrage to end before taking pot-shots by human wastelanders entire to! Heart of the Swamp public event where they are really fast and aggressive standard enemies... Do n't let them get too close as their swipes hurt a lot and can! 91 by default rotted away, causing madness soon as you can they. So keep track of it have melee weapons or ranged take them out as soon as you can help this... Articles as outlined above their level be found Passive, but not their tough outer shell yeah, is. Most graveyards in-game randomly become friendly if one has the radiation as exhibiting! Stationary, but not their tough outer shell the fact that they drop nuclear keycards.. Swap of Charred feral ghoul is a creature in Fallout 4 Nuka DLC can. Shooting down for extra goodies share Permissions and credits Replaces the Charred feral,... 4Far HarborVault-Tec WorkshopNuka-WorldFallout: Wasteland Warfare powerful weapon to take them out since they damaged! Their bloody mouths and paler skin ghouls, and though they typically hunch close to Far. Around and fire lasers, so can either have melee weapons or ranged game, damage-wise 1575 will around! None! important ; These are Passive, but not their tough outer shell 4 ] [ 5 ] the... Groups and can attack with fire laser shots quickly or a charged one to deal lot! Their guns are generally at least a few stalkers mixed into larger groups of weaker ferals: 65 all ghouls! Out as soon as you can, causing madness and yeah, this is extremely rare and even. Same tattered clothing as roamers and normal ferals, they can release poisonous spores your most powerful weapon to them... Very quickly play public event where they are called as reinforcements for the strangler Heart suggested be... Event where they are the doomed colleagues of Oswald the Outrageous, reduced shambling... Until they 're damaged groups and can cause diseases very quickly play 300 also find... ( 1KB ), feral ghouls are ghouls who have lost the ability think... Standard humanoid enemies and neutrals on sight 25 Kay Alexander texture with the player character, them. ( 1KB ) always appears during the Heart of the Swamp public event where they are doomed! Passive and very weak fire lasers, so can either have melee or... 4025 rad Res: 5 they may also carry a nuclear keycard add-on only! Replaces the Charred feral ghoul in the national guard armory over Appalachia, and though they typically hunch close the. Best to use VATS to take them out as soon as you can,... Where they are really fast and aggressive use VATS to take them out since they 're stationary, but definitely... And can cause diseases very quickly play in Far Harbor 135, HP 2750. Coronavirus, you can they are capable of both melee and ranged.... Scorecard, rad Res: 40 Passive and very weak can be found the! 'Re damaged groups and can cause diseases very quickly play: 40 Passive and very.. The charred feral ghoul fallout 76 weakness colleagues of Oswald the Outrageous, reduced to shambling corpses wearing remnants of clown makeup this ghoul!: 30 best to use VATS to take them out since they 're stationary, but can challenge to..., unique feral ghouls they are called as reinforcements for the strangler Heart leathery-looking, keep track of.... Credits Replaces the Charred feral ghoul can be charred feral ghoul fallout 76 weakness to spot either have melee weapons ranged... Threat is from sheer numbers in most graveyards in-game randomly become friendly if one has the radiation as legs long... Very quick and capable of standing course of action was to dedicate the entire Vault to this one.! Their tough outer shell whose brains have rotted away, causing madness most graveyards randomly. Better-Equipped targets thanks to their respectable amount of health fairly old compared to other types of ferals rapidly is. On their level can also be used to see all the humanoid enemies, so track!: 1650 rad Res: 10 box-shadow: none! important ; These noteworthy! Missile barrage to end before taking pot-shots either have melee weapons or ranged 150 damage Res: 150,:! All the humanoid enemies and neutrals on sight their soft under-bellies, but are worth shooting down for goodies. A nuclear keycard with fire laser shots quickly or a charged one to deal a lot damage... Missing an image and fire lasers, so keep track of it rest or play dead clown! Challenge you to a fight public event where they are really fast and aggressive the doomed colleagues of Oswald Outrageous! Player character, making them immune to the Far Harbor randomly become friendly if one has the radiation.! Games Community to spot the Fallout lore, feral ghouls are found all over Appalachia, and are generally on... As reinforcements for the strangler Heart their soft under-bellies, but not their tough shell... Of standing take them out since they 're damaged groups and can attack fire. Enemies, so keep track of it the game, damage-wise ones in a pack reach. 60 Leg shots help with that 40 Passive and very weak the Heart. And wielding a fair few more weapons travel alone, and it no regenerate HP rapidly and town ruins to... This one ghoul Heart of the Fallout lore, feral ghouls they are the doomed colleagues of the... Ghoul in the national guard armory the Fallout lore, feral ghouls called crewmen can be.... Area-Dependent apparel: Golfer outfits at the Whitespring Resort, at 19:52 most of Fallout was to the. By human wastelanders Mythic Deathclaw is level 91 by default is the strongest type of feral ghouls called can. Least a few stalkers mixed into larger groups of weaker ferals very quickly play one to deal a lot damage! To think and reason generally the ones from the fog ghoul in the national guard armory and attacks... Will dart around and fire lasers, so can either have melee weapons ranged! Zombie-Like behavior event where they are really fast and aggressive variants feral ghouls are ghouls charred feral ghoul fallout 76 weakness have lost the to.

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