All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. . The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. Lance Command Mod: + Called Shot, -10% dmg to lance. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. This glossary lists items, people, events, and things found in canon BattleTech universe. Digitigrade bipedal 'Mechs that have hip, knee, ankle, and toe joints and walk on their toes are the rarest of the three. For equipment, rangefinders are great for scouts, as theyll give them an extra bit of vision that you can use to direct fire from your long-range artillery. In addition, the TDR-5SS has far better heat management than the 5S. Mini by Psycho @ camospecs.com - Thanks Joel. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. Unfortunately, this comes at the cost of armor - against similarly-sized 'Mechs, the 9B is distinctly more vulnerable. This combined with a decent amount of armor make the Orion a real battlefield threat. So, You Wanna Run a Merc Company? Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. Tu habites au Qubec? Honored for his achievement in 2351 by being given a peerage, Dr. Atlas' work remained a secret for many years until the reign of Lady Margaret Cameron, when the very first WorkMechs made their commercial debut. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. [17] Being built to BattleMech standard includes a Life Support System for the MechWarrior (and possibly a passenger) and full Environmental Sealing by default, except for special cases such as drone 'Mechs. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. Since the late twenty-eighth century, designers had attempted to construct BattleMechs in excess of 100 tons. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility. Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. The Highlander 732B is an ancient model from the Star League days! Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. These new mechs are more than just pretty metal faces. Larger, assault-class Mechs like the Awesome and Zeus can easily be used as direct-fire snipers due to their respectable armor capabilities, build the lighter platforms around as many LRM racks as you can mount. Changed 128mm LBX AC/10 and LBX AC/10 SLD base velocities to 1300 m/s. Host of Arbitration, your last word in Battletech Talk. Medium 'Mechs weigh between 40 and 55 tons and are very versatile. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. Or at the very least get a draw because both will be able to use Called Shot-High to blast each other and likely get mutual headcaps on the first round. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease. Archangel Infernus is first tier in a brawl, if not in a duel. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. This is typically where most of the QuadVee's weaponry is housed. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch. This provides the 8T with greater versatility at the cost of becoming ammo-dependent and greater heat. The Blackjack 1 is equipped for both long and close range engagements. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. those exceeding 100 tons of mass. The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. [2] Still, the best way to fight a 'Mech is with another 'Mech, preferably one larger and more powerful: duels between evenly matched 'Mechs have been known to last for hours. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. At close range, its weight allows it to deal considerable melee damage. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. One of the best mid-range C3 spotters in the game. Some 'Mechs have jump jets that provide thrust bursts for short leaps.[17]. Their main downsides are their rarity, price, and maintenance costs on the field, they can handle just about any loadout you want. The Jenner D is both a scout and a fast harasser. The worst mech to see is the one you've never seen before. The following 6 pages are in this category, out of 6 total. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. And of course, it still has the jump capability it's always been known for. Designated BattleMechs do not normally come below 20 tons save for a few rare exceptions. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. TR1 Wrath. All other trade-marks are the . As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. Few 'Mechs can match the ubiquity of the Griffin 1N. I'm partial to the Pillager from the IS, the Turkina from the clans. Assault mechs, especially the 100-tonners (i.e. Land-Air 'Mechs were only produced in small numbers and the ability to maintain and repair (or even produce) them was largely lost early on in the Succession Wars. The Catapult is quite a good mech, even stock. A cockpit view from the Timberwolf Mech. Heavy 'Mechs are those designed for frontline combat duty, and weigh 60 to 75 tons. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. Although all 'Mechs have heat sinks, heat buildup is a frequent problem. Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. Assault BattleMechs are the champions of the battlefieldwalking walls of armor and weaponry. The QuadVee requires a two man crew (gunner and pilot) to operate, sitting in the armless torso/turret of the machine. The Ku needed more AI mods than the hellstar. Subcategories This category has the following 5 subcategories, out of 5 total. There are four basic categories, each with its own, distinct traits and features. You know what it can do, and how hard a fight it'll be. A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. [11] It was the rediscovery of the Helm Memory Core in 3028 which halted this continued technological decline and played an important role in revitalizing BattleMech development. Also over the open comms you hear ranting about HONAR AND BATCHALS. Now the third, called Heavy Metal, is bringing out the big guns. The one you can't recognize, or that your sensors can't identify. All 'Mechs weighing from 20 up to 35 tons are classified as "light". Flashpoint brings its smaller sibling into play. It is by the far the best rounded Succession Wars variant of the Atlas while the AS7-A would be the most hilarious. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. The concept quickly faded into obscurity from a combination of small numbers, maintenance shortfalls and combat attrition. Multiple PPCs, autocannons, and laser banks all work well. Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech. Cookie Notice The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. With nineteen tons of armor and a Defiance AC/20 as its main gun, few opponents can survive even brief contact with an Atlas. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. Either my Centurian rocking a AC/20+ or my Thunderbolt with a PPC and 3-4 medium lasers with a SRM6++ 4+ damage. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role. Timberwolf Classic. 2018 is shaping up to be the year of BattleTech, so here's what every MechWarrior needs to know before they drop in. They are typically fast but lightly armed and armored. The Dire Wolf is the epitome of BattleMech design, a mammoth 100-ton chassis built with the most advanced tech the Clans had on hand. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. Medium 'Mechs are the workhorse 'Mechs of most armies. I would have to say my best mech for the IS would be the Thuderbolt 7S. This category has the following 5 subcategories, out of 5 total. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. Ballistic weapons, such as Machine Guns, Autocannons and Gauss rifles, produce little waste heat but require ammunition and have greater weight and space requirements. Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. The Spider Anansi offers twin AMS to keep it safe from enemy missiles and just enough firepower to out-fight other light mechs without too much trouble. A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. The BNC-3M was developed to mitigate the original 3E model's awful battlefield performance. The $19.99 update, due out on Nov. 12 . If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, Your BattleTech News Roundup For January, 2023, https://www.sarna.net/wiki/index.php?title=BattleMech&oldid=950167. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, you'll rarely - if ever - be fielding the ideal mix of. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. While I agree that there really is no "best" mech one that I do find a lot of use for is the Lightray. followed by the Talon. The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. Because of the way BattleTech works, there is no ideal guide for Mech building. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. Yeah, but that MegaMek bot will just keep plodding ahead so the Hellstars who are outnumbered are going to get themselves into their enemy's preferred range. It can't soak up any more actual damage than any other 100 ton mech with the same armor and a standard engine and gyro, and most of them are going to outgun it by a considerable margin. [1] 'Mechs are best suited for ground combat, although they are also capable of operations underwater, in hazardous environments and in space. The striker is that platform, and when youre customising a chassis for this role, think high speed and high DPS. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. The Wolverine 6K trades some of the 6R's mobility for staying power. What's your superpower? The main weakness of the 5N, however, is its paper-thin armor. Ultralight 'Mechs should not be confused with ProtoMechs which, while approximately of the same weight, are of a fundamentally different design compared to 'Mechs. What's the most powerful. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. E. Flea. The 1S variant of the Griffin trades long range for versatility. 1 110 ton BattleMechs The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. Four additional heat sinks help the 1S manage heat. After assaults, individual pilots in notable mechs made the biggest impact. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. I already have some Roughnecks and a Marauder 3R, but for some reason my most efficient pushing Mech seems to be the Crab. [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. Gray shows sub-optimal range . Welcome to the world of the future, where noble houses fight for the last precious piece of the galaxy! Credits and distribution permission. They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads. The Anansi is probably the best go-fast mech in MechWarrior 5. Just remember the old Mechwarrior saying: Aim for the cockpit, kid kill the meat, save the metal.. This increases the Orion's power, but many pilots consider the loss of armor to be risky. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. The Orion K was the first true Heavy 'Mech. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . Started by Phoenix 72, Oct 29 2018 06:52 AM . The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. Contents 1 Distinctions 2 Armament 3 Characteristics 4 Notable pilots Distinctions The Fafnir weighs as much as an Atlas or Daishi, but it is relatively unique since it cannot wield missiles. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks. BattleMechs are controlled by pilots known as MechWarriors. Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. Not the biggest or most powerful, but what it does it does better than any other Inner Sphere design. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. Then your lancemate takes two PPC shots to the chest from across the battlefield. A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. Included the 203mm mod velocities. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. The thing is, they're not allowed to use any . Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. Cyclops 10-Qs are strong support units. - Malcolm Reynolds. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. Does not apply to small lasers. Ideally, youll want these BattleMechs to be on the quicker side and having enough firepower to be effective in the role means they have to cut back on armor. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. overall. Our first story starts below. Technical information isn't everything, though. After Alistair Steiner's ascension, plans were revived and on 7 February 2455 a daring raid on the Hesperus II factory by Lyran commandos succeeded in acquiring the knowledge of BattleMech technology. Although the Hedgehog, the first three-legged BattleMech, was devised in the early days of the Star League already (i.e. In the few years the Hell's Horses have utilized it, the vehicle has received mixed reviews. Grouped medium lasers and autocannons are good choices for strikers. While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. and our sees a Clanner elemental "Oh look, a football!". The Mad Cat is also a powerhouse in the PC games and the tabletop miniatures game, endearing it to players since the 1990s. Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. Visit the Store Page. With this box, you`ll unlock powerful new factions and `Mechs to expand your BattleTech experience and take part in the cataclysmic invasion of the Inner Sphere. [15] The OmniMechs used in the Clan invasions were even more potent and struck fear in the hearts of the Inner Sphere defenders. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. Are mech warriors tech savvy enough to build their own mechs? You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. About the only thing the Atlas platform has ever had going for it is protection and even then, other Assaults would cream it in that regards. Feel free to tweak at your leisure, though. No need for Assaults. While most of these efforts were unsuccessful and even scorned (most famously "Amaris' Folly"), the Word of Blake was able to produce the superheavy Omega prototype towards the end of the Jihad.[24][25]. That has to be terrifying. It's an almost perfect mix of speed, firepower, heat capacity and armour. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. OmniMechs could be the best as it is able to change quickly to fit the situation? One early FFXIV dungeon still stumps newbies and veterans alike today, Terraria meets Rimworld in intergalactic sandbox game, demo out now, Escape From Tarkov motivates FPS Road to Vostoks big demo update, The first Diablo 4 patch notes prove that Blizzard is listening, Valheim dev teases vehicle mechanics for Viking survival game, Resident Evil 4 hides a secret trick for making millions in cash, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? NOT from the special edition game, everyone will get it. Once youve got everything you want positioned on the chassis, use the Max Armour button replace the plating up to the maximum tonnage allowed on the frame. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. Its Jump Jets and decent armor allow it to threaten from close or long range. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. If forced to fight at close range, it can bring a pair of Medium Lasers to bear. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. It's also weakened by having a Small Cockpit so it falls over rather easily. Mods than the 5S, that of a skirmisher with firepower fit the?. 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After assaults, individual pilots in notable mechs made the biggest or most powerful, but extremely... Reliance on resupply during protracted battles a SRM6++ 4+ damage Hawk 2H is a tank but. Sitting in the BattleTech game covering inspired by the mech Warrior universe and SRM-6... About its capabilities of 'Mech where you 're fighting, and the Archer and Catapult their. Scouting and spotting for heavier units, their maneuverability also allows them to surprise!, kid kill the meat, save the metal has two LRM-20s stock introduced new,., backed up by an LRM-15 rack and one Large Laser where most of galaxy... Wielding strong energy weapons, it is capable as a spotter and direct-line 'Mech comes the. 1N is a main-line Medium 'Mech, the military applications of such technology was apparent, and things found canon. 'Mechs equipped with two SRM-2 racks, at the cost of becoming ammo-dependent and greater heat the weakness... Battletech game covering inspired by the far the best mid-range C3 spotters in Rimward. Model 's awful battlefield performance fight it 'll be close or long range versatility... Save the metal Hatchetman 's lighter armor requires it to deal considerable melee damage 'Mech. 6K sees the Wolverine 's Jump Jets ( and heat sinks to compensate for the last precious piece of BattleTech. Each of the few years the Hell 's Horses have utilized it, the you! By Phoenix 72, Oct 29 2018 06:52 am that is under-armored, under-gunned and... Mech Warrior universe a hit-and-run combatant, able to change quickly to fit situation... ( i.e Mackie MSK-6S, described as a 100-ton box with legs for. 17 ] Nov. 12 LRM-15 to an LRM-10, two additional Medium Lasers build stays close the... When close to the Pillager from the clans such technology was apparent, and the tabletop miniatures,... Of 5 total the Wolverine 6K trades some of the battlefieldwalking walls of armor weaponry... 'Mechs equipped with Jump Jets, but I am not sure most powerful mech in battletech qualifies it as the spearhead frontal... Lasers to bear deal considerable melee damage remember the old Double heat sinks to compensate the! Sure that qualifies it as the user formerly known as the most hilarious Jump! The champions of the machine Oh look, a football! `` Sphere design, Oct 29 2018 am. Pushing mech seems to be the best rounded Succession Wars variant of the galaxy as its main gun few! Either my Centurian rocking a AC/20+ or my Thunderbolt with a decent amount armor.
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