Unlike Blank Gaze, this one is dark elemental and affects all enemies in an area around you. Other noteworthy spells: Dimensional Death (Fomor - decent damage, closes Fusion, contributes to Accuracy Bonus), Eyes On Me (Ahriman - strong dark-based nuke, contributes to MAB), Memento Mori (critical for later on when cleaving, even contributing towards MAB), Frypan (Moblins - spammable area stun), Voracious Trunk (Marids - dispels and steals the effect, contributes to Auto-Refresh), Firespit (Mamool-Ja - fire-based nuke, contributes to MAB), Cannonball (Wamouracampa - long-ranged physical spell based on your defense; combine with Cocoon for massive damage! On top of this, Summoner also adds Clear Mind at Lv.30+. It's a light-elemental Aspir spell that also inflicts damage. You can Charm the monster you want to learn the spell from, and then send it off to attack another of the same type. Nothing else. I find a Blue Mage a fun job to play and I would like to see more jobs like that in the game, like the Mime (in old games you could equip the exlusive skills of other party members), or Beastmaster that would work like summoner but instead of primals, you would summon monsters in your control. With Addendum:White and Addendum:Black, Blue Mage gets a lot of other abilities otherwise exclusive to other magic users. These abilties can provide useful status effects and cause damage to help with your tanking. Every minute you can (CA)SATA-Death Scissors to add some hate onto a tank. Probably the best choice for the average Blue Mage between levels 1 and 29. spot in Dangruf Wadi I5-J5 when the weather is normal. Blue Mage can wear harness, leather, robe, cloak, doublet, and even scale-type armor! Combining the Red Mage exclusive trait Fast Cast with spells like Head Butt and Bludgeon can actually completely eliminate the need for any survivability. After the second time of talking to Waoud, go to each of the five main Staging Points. Even if you never cast Battle Dance, it will form the second half of the Attack Bonus trait. I've seen strong arguments for going full-out into the recast timers and other strong arguments for going full-out into the potency and accuracy. you can stop an attack in its tracks and strike an enemy instead. Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. You do not need over 1000 TP in order for it to take part in a skillchain either, meaning you can use it to follow your own weapon skill to skillchain all by yourself! Much of it is useful until very high levels, so it's a good thing to pick up. You can always switch them around later on if you see fit! With a molasses-slow 90-second recast timer, you might as well wait the other half-minute and just combine it with Burst Affinity. Congratuations! /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. You can use it to interrupt spells or annoying TP moves, and will even last long enough to halt an enemy attack or two. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. Try playing with it given your setup, but remove if it isn't doing the job for you. This makes it a lot less dangerous to use in a crowd of enemies. He will return the item to you and you must then bring it to the pool in Aydeewa Subterrane. All times are UTC. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. If you have Beastmaster at a high enough level, its actually a potent support job even in party scenarios. Definitely useful when fighting spellcasters, and skyrockets in usefulness at level 65 when it can be combined to make Conserve MP. Duration: 0:00:30 Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. Pro-Tip: Equip spells for their effects first. Layout By: Chrisjander (Ifrit) See also: Blue Renkei Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. It's an area Flash that imposes a massive accuracy penalty to enemies and a large amount of enmity for yourself. I would suggest that you learn to use macros if you have no learned already. Ontop of that i can if needed pop of a SA Cannonball for 400-600, or a SACA Cannonball for up to ~1200 (yeah i know that my gear sucks still), and it takes me about 2 sec to change from TP gear to Cannonball gear, with 1-2 macros (depending on exactly what i'm wearing while tping). WHM continues to be one of the best soloing subs available. I can't argue that /RDM, /THF are both great subs for blue if you're looking for increased spell support, or increased damage. Chances are it will have a ton of TP and you will be able to get it to use at least one attack. This article is a compilation of the information gathered on the Blue Mage (BLU) job and useful tips and tricks for the job. A knowledgeable and prepared BLU is the best substitute for a tank if one is not present or dies. Your bread and butter damage comes from Sneak Attack+Death Scissors. This all comes at a price, however. I've found BST to be the best support job so far for soloing, and acquiring spells. Magical Blue Magic is based on INT/MND and Blue Magic skill. This is the first spell you learn which will allow you to close a level-3 skillchain. The head piece sadly doesn't get as much use as one would hope. The former is an area cure spell, while the latter is a light-based sleep effect (making it especially effective on undead! While not a super critical spell, Pinecone Bomb at level 36 from the Treant family is your first single-target sleep effect. Level 70 is a milestone level for another reason: Cannonball. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. That means the only types of armor it cant wear are the heavy-duty plate armor worn by jobs like Paladin and Dark Knight. Souleater is less potent when Dark Knight is used as a support job, but it can still be used to deal extravagant amounts of damage when using multi-hit spells such as Hysteric Barrage. It will save you and your party (or trusts) a ton of MP on healing. In Halvung, talk to Waudeen. Always be on the lookout for items that grant "Refresh". By setting Enervation (Trolls, Lv.67) and Asuran Claws (Gnolls) for a total of 7 points you add an interesting layer to your ability to tank. Cast: Instant Any breath-type spell is affected solely by the users current hit points, so both inducing Monks high HP and Max HP Boost trait will enhance any attacks of that sort. A little extra defense and whatever other bonuses they provide could be useful! All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. Ranged touch that deals 5d6+5 fire damage, 5d6+5 ice damage, and 5d6+5 lightning damage. For only 3 set points it's the most potent targeted healing spell you can equip even at Lv.99. A: To set Blue Magic, open your main menu. In early levels, picking weapons with stats like accuracy can allow for spells like Head Butt to be more reliable. Remember that you can always add individual items or even full equipment sets to your macros. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. Unlike its binary choice in weapons, Blue Mage has an enormous selection when it comes to armor. And I managed to acquire all the level 1's AT level 1, using /BST. This is also a useful support job for farming, providing Treasure Hunter. Minimum level for Blue Mage to self-skillchain is 40 (The level they obtain Chain Affinity). Filter which items are to be displayed below. (Note that the damage-over-time effect will not feed extra TP over time, however.). When you use the addon to equip a certain set a timers-based timer is displayed to let you know when your spells are ready. But if you have a group of people you can really shine. Name: Burst Affinity Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. Simply equip yourself appropriately for the adventure and you won't have to compensate for anything! However, the level difference between you and your Automaton becomes a significant challenge past level 10. Curing spells such as Pollen will increase when a player's Mind stat is increased, while damage spells such as Sandspin will increase when a player gains more Intelligence. If this isn't your first job to Lv.75, you might even have some merits stacked up already. Blue Mage Guide Endwalker 6.3. Please note that race is the absolute last thing you should worry about when picking a job. The same holds true for all "magical" Blue Magic. I would also ask you to bring juice. Oh yeah, and Thiefs naturally highest dexterity and agility are no laughing matters either. At level 18 you may set Bludgeon, learned from Cardians fought within the Outer Horutoto Ruins. Keep headbutt for stun, and your recast timer on utsutsemi should've reset by the time your shadows wear off. Burst Affinity is used to make your next Magical Blue Magic skill burstable. If this isn't the right place for it, feel free to move it. Assimilation will get you up to 5 bonus set points, which is a massive bonus no matter how you spend those points. You will be automatically teleported back to Aht Urghan. And if thats still not enough, subbing Dragoon will even add Jump and High Jump, thus increasing overall damage and TP gain by the user. But this allows you to quickly create and persist lengthy Skillchains all on your own. Your character will be one of the toughest in all of Vanadiel, proving to have endured all of the many trials now behind you. Low level Blue Mage can easily tank; keeping hate is also relatively simple through BLU attack spells. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. It usually lasts between 0.2 and 0.5 seconds, depending on server ping and the actual length of the attack. Head Butt is an instant-cast, fairly-reliable Stun on a mere 10-second recast timer. It's roughly equal to Cure IV and contributes to Resist Sleep to boot! Keep your dex high to improve your malee as well as have +ACC gear. These guides are all useful in learning to understand the Blue Mage job. For Physical Blue Magic, macro in Strength and Dexterity. It's so much fun, ws frequency is doubled with it, really. Warrior, Ninja, Thief, and Dancer will probably still be your go-to. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. Go down to the third option labeled "Magic". Blue Mages are capable of dealing heavy physical or magical damage, healing and support, debuffing, or tanking. In Dvucca Isle, talk to Nahshib. Furthermore, it makes it so all of your "physical" spells can Skillchain, and all of your "magical" spells can Magic Burst. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. Q: How do I learn Blue Magic? It enables you to cast Regen on yourself, keeping your Hit Points and Magic Points up. Now you can start meriting some of your amazing job abilities and traits. Quicker kills aren't a target objective with this sub, however decreased downtime between kills is the main point. Q: What do the Yellow Boxes in my Set window mean? If not, then don something with bonuses to your stats. All in all both subs are good, nin typically the better long term sub. It may be tempting just to grab the bare minimum and carry on, but you'd be surprised how even the most obscure spells may come into play eventually. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! This job can play all three roles in the game, tank, healer or DPS. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. Summoner as a sub also provides a boost to both the INT and MND stats. If, however, you want to sub this job later on, Warrior does still have its uses. In my TP set I'm sitting at 3% QA, 11% TA, 29% DA. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. Keep in mind that "physical" blue magic spells share accuracy with your weapon, and your skill proficiency is directly correlated to accuracy. If you happen to be using a club, level 51 is about the time your skill should be high enough to use Skullbreaker. 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