base of the stairs, then opens into what appears to be a nat- ural cavern. Three areas (the hall connecting the staircase with D7, thehall between D7 and D8, and the east wall between D8 and Four closed doors lead out of the chamber.D9) have hewn stone walls, where the builders of the cryptshad to alter the natural cavern walls. Editor(s) about 600 pounds. One of the return as revenants to exact revenge on the characters. If the monsters extend their tentacles out of the lake to attack nearby creatures, they still have one-quarter cover A. RAMP against melee or ranged attacks from landbound opponents.This ramp curves up to the Bazaar level, about 50 feet above. Creatures (EL 9): Two black puddings seep across the walls,ceilings, and floor of this room, eating any organic matter Creatures: Two of the guards are sentries in the livery of Irae(except members of the cult) that dares intrude into Ghau- Tsarran (white tabards bearing leering black skulls). It has been partially consumedpresumably by the ghoullike creature that crouches over it. actively respond to reports of intruders (see the Intruder Alert! sidebar on page 20 for details of the guards alarm system). A monthly program that serves as a "mini-convention" for D&D tabletop play. The forgotten so, you may need to set up your own starting scenario.folk of Dordrien, a town that once nestled in the Dagger Hills,built a series of crypts in some natural limestone caverns When you are ready to start the adventure, read or para-nearby. The followers of A yawning hole in the chasm wall opens into a well-crafted Kiaransalee who have usurped power live here, but they hardly room with smooth walls and floor. SACRIFICIAL ALTAR (EL VARIABLE) that warded it before the recent coup. Forbiddance, like most other spells, can be dispelled, though it takes a character a Web Trap: CR 8; entanglement; Reflex DC 20 avoids; of equal or higher level than the creator of the forbid- Search DC 32; Disable Device DC 32. dance to do so. Crypts or S1 of Szith Morcane, the drow move into theirIt takes him 6 rounds to reach S37 (taking 10 on his Climb Alerted positions after a maximum of 1d6 hours, when shiftschecks and a 5 penalty for accelerated climbing), where he change and new sentries discover the deaths of the old ones. Take notes on Treasure: Many of thethis encounter, including spells furnishings in this roomand tactics used by the charac- are valuable, but theyreters, so that the revenants can exceedingly large andadapt their tactics to suit the tech- bulky. The forepart of the spidersIt has been many years since the treasury of House Morcane body was called the outer fane. The two women are twins and fierce rivals, so the Creatures: Zedarr Tsarran, Dorinas brother, now occupieslargest of the three bedrooms remains vacant because the this chamber, along with his cohort, a displacer beast knowntwins could not agree on which of them should have it. The lid is carved to resemble a beautiful drow woman. In Szith Morcane, the characters discover a thriving cult compelled to destroy the Kiaransaleen drow and track downof Kiaransalee. If some of these monsters and NPCs were killed of a drow, no shred of skin or hair is visible on its bodybefore this raiding party was formed, either substitute equiva- just gleaming muscles slowly oozing blood. It is hard to tell whether she is alive or dead. The Weave corruption expands to include everything Authority Figure: Randal Morn (Lord of Daggerdale), NG within a 20-mile radius of Maerimydra; surface male human Rog4/Ftr6. The two quth- manage to catch them off-guard, read the text below:marens and the Tsarran niece are from S42. A casual, friendly place for the lovers of DnD (D&D). Dorina portion. Five keys to this padlock exist: One iscompetent slave overseers are primarily responsible for held by each of the slave overseers in S18c and S21, and one bymaking sure that the slaves stay in their place. Part 4, the final act of the adventure, takes place in the Undying Temple, Irae T'sarran's malignant fane above Castle Maerimydra. columns look as though they fell in battle, since their weapons are close at hand. The rangers lead off with no signs of habitation. No graves line these walls, but loose piles of the surface when the drow of Szith Morcane began actively geara breastplate and greataxe here, a large shield and raiding the surface centuries ago. All distinctions among cannot move freely among the drow of Szith Morcane. Very nally peters out 5 miles farther east.little loot was carried away, and no captives were takenthe drowseemed bent on mindless slaughter, which strikes the Lord of Dag- The Dordrien Crypts consist of a passage carved into a hill-gerdale as unusually savage and pointless. D Szith Morcane Sentries (2): hp 42, 30; see page 134. I wanted to work CotSQ into this campaign, but not wanting to take my players all the way to around level 18 for this arc. The characters long quest should offer enough experi- even remains alive.ence to bring them as high as 18th level by the conclusion ofthe adventure. It has specific conversions for City of the Spiderqueen. The mist fills the cavern in 1 round, but since it is heav-looking parties. The door to the mausoleum is stuck. Some of these spiders are sitting a Greater Glyph of Warding (Blast): CR 7; 5-foot radius still, others are crawling slowly around. I would echo that, no Cantrips (Orisons). Treasure: The mind flayer has a good deal of treasure on its person, including magic items it captured from another hap- S13. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. magic, resistance; 1stmage armor, magic missile, shield, true strike; 2ndblur, Melfs acid arrow; 3rdlightning bolt. Traps are considered encounters and part of the XP progression, you have to just wing it in 5e. BARRACKS ENTRANCE (EL 8) other rouses the remaining drow on the Barracks level and brings them to the battle. Isnt that also the edition where 2nd level fighter npcs had masterwork weapons, armor and carried potions of healing? Each of the three silver candleholders is worth S41. The weathered foundations of Dordrienthe year 251 DR. Eerie green witchlight dances in the small, drow warrior. 13 new monsters. They quickly ac- problem-solvers. any Dexterity bonus to AC and cant use a shield. cently as 1367 DR, and it seems clear that underground connections exist between Old Skull and Maerimydra. (A sentrys AC without his or her D Duergar Merchants (3): hp 65, 55, 51; see page 135.buckler is 15.) Dorina Tsarran, her- this room now has a new resident from House Tsarran. Creature (EL 13): The refugees from Maerimydra are not the only new residents of Szith Morcane. The barbarians use their tracking skills to find ier than air, it does not rise into the cavern above.and follow likely targets. Makeguards is on duty in S5, while the other leads the web team (see S2). Any given toad- stool house is home to 2d6 of these lowborn drow, usually with The cave mouth in the chasm winds back deep into the a mix of occupations. The magic of the fang scarab she wears has deformed Laralas body. The cornugon uses a fireball, one hamatula sists of a few goblins and ogres, plus a fire giant and a vrockuses orders wrath, and another uses unholy blight. A successful Animal Empathy or Sense Motive check (DC 15)The rest remain in their homes and defend against attackers allows a character to discern that the roth are afraid of the lake.seeking to force their way inside. Would an adventure meant for a 3e level 18 character, scale to 5e 18th level character? D Cornugon Devil: hp 88; see Monster Manual. drow they killed and that theTreasure: The mind flayers revenants were able to scavengecarry belt pouches containing only a chain shirt and daggerthe gems they use for trade. an inscription or crest, but centuries of wind and rain have erased any such marking, just as they have slowly eroded Any character who makes a successful Spot check (DC 20) no- the structure of the building itself, leaving cracked walls tices small amounts of dirt on the floor near each coffin, dark and crumbling mortar in their wake. characters enter the Commoners level. I do remember there were Clerics that could cast spells, as several cleric NPCs worshiped different drow gods. WebCity of the Spider Queen is a 160-page adventure module set in the Forgotten Realms campaign setting, for use with the 3rd edition of the fantasy role-playing game Dungeons & Dragons . Anentangled spellcaster must make a successful Concentrationcheck (DC 15) to cast a spell. Notrouble has ever surfaced there before. PRISON CELLS (EL 9) The sentries wear the livery of Irae Tsarran (white tabardswith leering black skulls). Creatures: Two aranea rangers, devout worshipers of Lolth, Creatures: Four drowthe sole surviving priestess of Lolthguard this area. GUARD BARRACKS steel shield and a rapier. cavern walls all around. themselves with either the drow of Szith Morcane or the D Zombies (12): hp 13 each; see Monster Manual. A character attempting to run or Scratch marks are visible, suggesting that the lids have been re-charge across these floors must make a successful Balance moved, probably with crowbars. Many wear the vestments of her clerics (black robes trimmed with Creature (EL 7): If the characters remove the body from dark red and purple, or purple or red robes trimmed with black the altar, the slain drow rises as a spectre and attacks. Her skin, once dusky gray, is now completely black, and her canine teeth are long and sharp. scrolls and sheets of paper. Once the resur-ever, if Dorina suddenly becomes incommunicado, note the rected minion reaches Iraes citadel, he or she can re-equip withday on which that occurs. It may not display this or other websites correctly. The barbarians enjoy fighting in melee. There is a 20% chance of encountering a wandering creature or group. The This side cavern seems to be a dead end. half-elf Abj8 (wizard advisor to Randal Morn). The letter is written in outside the door, they can surprise the drow here.Elven (Espruar script, the drow dialect) and reads as follows: D Szith Morcane Sentries (5): hp 46, 43, 41, 33, 32; see Indrizil: page 134. He eventu- disturbance here serves to alert the guards, as described in theally starved to death, too afraid to venture back out into Szith Intruder Alert! sidebar (page 20).Morcane. Trap (EL 7): The door to S16 is protected by a greater glyph Sheets of cobwebs hang from the ceiling to the floor, and of warding trap, which triggers whenever anyone who is not a intricate networks of webbing cover the ceiling. The sentries, wizards, priests, and commonersread-aloud text below and describe the room as just like the of the outpost, as well as a handful of visitors from otherother barracks. Underdark locales, come to haggle over the merchants wares. Eventually, the Spider Queen was absorbed by Lolth, who took the wizard's title, powers, and with them her fear of the unseelie. New comments cannot be posted and votes cannot be cast. Characters can make use of related Knowledge skills (geography or local, either Dale- Other groups, however, may need a nudge in that direction. (In that case, the wizardtactic with displacement and stoneskin to protect himself, then successfully casts dismissal on the nycaloth but sustains 10launches into his offensive spells: greater shadow evocation points of damage from the creature before doing so.) filthy. Basic Information Those caves connect to the Underdark in the vicinity phrase the text below to the players:of Szith Morcane, an outpost built a few centuries ago by drowfrom the deep realm of Maerimydra. It can be activated by laying a hand on its sur- face and saying Maerimydra. The portal leads to a nearly E. LAKE (EL 11) identical cavern some 100 miles northwest of Maerimydra, in the spot where Szith Morcane is shown on Map 7b: The Deep The still surface of the lake reflects the light of the phos- Wastes. The drow dont trust each other, so Chmavh was overthrown from within, and so we were they carry most of their personal treasure on their persons. 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