We want to thank everyone who has supported us during these years and we hope that you continue to support us in future.Every donation counts, no matter how small it is. Causes the target to run directly away from the caster. The farther away they are, the more damage you deal. Key to this build is survivability and GW2 allows some pretty broken opportunities to negate damage. Illusions inflict bleeding on critical hits. What its all about (buffing, raw dmg, condition, stealing), spec theme basically. Prevents healing. Note that it's very similar to the above. You can use Gravity Well for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control. - And finally, if my opponent did this, am I able to do this in response? Your donations are a substantial source of funding and allow us to keep the website alive and free of ads. There's only "best at" builds. This short guide contains answers to the questions you might have on the first days of your adventure, such as where to look for tips, how to look for a group (LFG), what are the most important parts of the interface, and more. 15 points grants me 2 seconds of protection when I gain regeneration. I only use Evade if all other defense options are exhausted or cleansing the condi is worth it, or that the evade is the best option in the given scenario. Again, you'll notice the flexibility allowing for both offensive and defensive opportunities. A fun trick with S/F is to start casting Focus's Phantasmal Warden (#5), and while casting it, also cast Sword's Clone (#3), which cripples the target and holds it in place till iWarden finishes casting. Push back all foes in front of you with a wave of magical energy. Stacks in duration. 30: 0/10/0/10/03. Gain random boons while you are in stealth. Regenerates X health per second. The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best so again IH ambush damage is extremely limited. Shows the entire build now. If they reworked shatters to all utilities rather than burst damage then I could see phantasms, weapon skills, and the like getting reworked to fill in the gap for more interesting and healthier mesmer play over power shatter builds. Portal is used to teleport away from the arena-wide wipe attack at 50% since the boss' breakbar had bugged. 2010-2023 ArenaNet, Inc. and NC Interactive, Inc. All rights reserved. The boss has a devastating melee dagger combo which is why I'm always hanging back, letting my illusions tank, and only engage in melee when the boss is using the bow or is stunned. Una aventura en el gnero de rol como la que nos trae Guild Wars 2 es difcil de pasar por alto. Guild Wars 2 community with latest GW2 news, PvE and sPvP skill calculator, builds, guides, live streams, videos, forums and more. Create a clone at your current position when you dodge. If you find this the case, try Clone Cripple Bomb instead. There is no elite Mantra. I like the progression section. Your weapons should on both slots be the Staff, and they should both have Superior Sigils of Bursting and Superior Sigils of Energy equipped to them. (I learned this). Similarly Signet of Illusions is only used for active effect in very dynamic builds. Utility Skills can vary based on your needs, but some suggested skills are. If you have any comments or questions, leave them below! * At low levels it's generally better to focus on reducing illusion spawning cooldowns than increasing illusion damage, at least prior to getting Deceptive Evasion, but feel free to experiment with using Phantasmal Fury here instead of Blade Training. 5/5. And finally Mimic, which essentially allows for double casting any heal or utility skill is a niche, but great utility skill is mainly used in conjunction with Portal Entre in Open World. @Moradorin.6217 said:The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best. This is one of the flagship skill types of Mesmers, by manipulating reality, you will be able to create an advantage in all game modes. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. Gives AoE quickness. Open World,Open World General and Open World Solo. Shortens the distance between the user and the foe by drawing one of them to another. Reduces outgoing heals by 33%. It has access to plentiful utility, including evades and blocks, making it a great solo build. Both sets should have Superior Sigils of Force equipped. Stacks in duration. 50: 0/20/0/10/105. Shield - allows you to block, twice if you do block at least one attack. If you are ready to start playing this profession we recommend a starter build that was created to help with the traditional leveling experience of the core profession. Hard to play and confusion dependent, but it's high DPS against many bosses. Bright and flashy, the Mesmer has excellent potential for greatness and is a staple in Raids. For example, the phantasm generated from the Echo of Memory skill will provide Protection to allies and slow enemies. It's not the strongest condi build, however it is by far the easiest to play. I just posted the snowcrows build because I have no significant improvements. Victims also can't turn. The best chronomancer build for open world. Fill with auto-attacks; try not to interrupt them as the last attack. This type of skill has two parts to it, the passive bonus granted as long as the signet is not on cooldown, and the active element once activated, Signet will apply its active effect for a short duration, at the cost of disabling the passive bonus until the cooldown will finish. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Very low cooldowns on phantasms, especially with both weapons traited.4. It offers great synergy within the trait line, for example, a combination of Persistence of Memory and Phantasmal Haste gives an amazing boost in Quickness, which is especially useful in Open World, and supplemented with Phantasmal Force makes OW content trivial. Pick any weapon set you like, and any skillset you like, but ask these questions: - If I were in this situation, am I able to use these skills to overcome/go-through/escape it? The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and casting them again. Thanks to Veil and Null Field, Mesmers are a great addition to organized WvW groups allowing players to Stealth and remove boons from enemies. This condi build is great if you want to solo champions. Illusionists (ought not to always) chase opponents, they make the opponents chase a dream. Reduces the recharge of sword and spear skills by 20%. This effect is exclusive to the guardian profession through the Virtue of Resolve. I'm sure the swiftness would be welcome and traiting it increases survival. When a phantasm becomes a clone, it transfers its boons to you. Its almost absurd from a traditional MMO perspective. The Mesmer class specializes in causing mayhem and confusion while dealing both massive . This has excellent synergy and allows for excellent damage mitigation. - If I bursted everything, am I able to recover from a long cool-down wait? I mean that is hard in Conquest PvP but in WvW you should be switching up your utilities or even entire elites on a regular basis. Chaos 10: For the 3% reduced damage per illusion/phantasm.. Inspiration 25: For the +15% phantasm damage.Also get 20% more phantasm health + Move faster for each illusion. Also, familiarize yourself with GW2's general combat mechanics if you're not already. This guy is amazing. Fractals? Sign up for a new account in our community. Phantasm damage has been increased by 15%. I put Ritualist Gear on this so it works everywhere and not just in pre-made raid comps. While its dominated by what seems to be power-enhancing traits, condition builds often pick it up for the good condition synergy with your Shatters and Illusions via Sharper Images, Duelist's Discipline, Blinding Dissipation, and Ineptitude. There's no "best build." Thank you! In competitive modes, Shattered Concentration is taken for boon removal and supplemented with traits used in PvE builds or Rending Shatter and Power Block. The second hit will Daze the second target for 2 seconds. Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. It's typically seen as a mechanic to offset a beneficial effect such as quickness. I usually use this build for PvP and WvW, but it can certainly be used in PvE, although I might bring a greatsword in that case. Stacks intensity. Utilities of this type offer condition cleanse, Stability, or Daze, and while Mantra of Recovery sounds weak, its often supplemented with Method of Madness trait in Chaos to turn it into a valuable addition for condition damage builds in PvE. One of the strongest set ups a mesmer can do is put themself in a position of being 25% health to tempt the enemy to go for a multi-skill burst, but they rushed so much they didn't see the stacks of confusion on them, and during their burst the mesmer saved their invuls roll/evade/shield block/sword block, and watch to have the confusion dodamage, and if not by the confusion, by the counter attack with power damage shatters because the opponent has less skills to use to get out of a horrible spot. Third, there are two very effective Mesmer leveling builds that work brilliantly solo and well in small groups, that will let you do fun things like survive accidental overpulls and solo Veterans and even some Champions while leveling. With great damage, utility, crowd control, and boon generation. The first use will start the background cooldown (time is indicated by Count recharge in the tooltip), next charges will start their cooldown once the previous one finishes. The first hit will Stun the first target for 2 seconds. For power builds in all game modes, 131 setup is almost always picked for the best value of critical hit damage increase from Fencer's Finesse and Superiority Complex and Phantasms damage boost from Phantasmal Fury. All rights reserved. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Infusions are completely optional. For s***ter utilities, Blink, Decoy, Portal are really . That coupled with vigor from crits and sigil has outstanding synergy. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Thus, you can see my mindset focuses on "versatility". Despite the long cooldown on the pistol, the stun is extremely worthwhile. Ether Fest (heal) - This is standard. don't use a Level 80 build to level to 80. Engage when you should,and disengage when you should. When a phantasm is summoned, it will . Elite skill songs: stun a single enemy for 3 seconds, give stability to nearby allies and break stun, create a phantasm that dazes enemies. Mirror Blade has a 3/4s cast time plus a travel time. Even Mirage is all about the shatters because 1 dodge doesnt provide enough chances to ever use Ambush with 3 clones up to make IH worth using. Alternately, use Sword/Focus. Stacks in duration. This is the second, Illusion Army, which is based on buffing your illusions (particularly phantasms) health and damage and letting them fight for you. This is a DPS oriented s***ter build. It typically seen as a mechanic to offset a beneficial effect such as quickness. Mesmer builds for Guild Wars 2. The synergy is obvious in that this heal grants a bonus on top of the base for every illusion. Mesmer is a confusing bag of worms, until you play it for 300 hours you wont understand the true beauty of the class. 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Up for a new account in our community confusion while dealing both massive for greatness and is a bag... The Echo of Memory skill will provide protection to allies and slow enemies be welcome and it! From crits gw2 mesmer phantasm build sigil has outstanding synergy at least one attack and traits make sure you! Through the Virtue of Resolve, Blink, Decoy, portal are really it works and. Is a DPS oriented s * * * ter utilities, Blink, Decoy, portal are really has potential...