Advanced Class Guide Recent Changes #2. Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Str 13, Power Attack, Vital Strike, base attack bonus +8, Target must make Fortitude save or be staggered, Target of your Vital Strike must successfully save or become fatigued, Gain a lesser use of the blessings class feature, Gain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack, Heal 1 hit point every ten minutes when surrounded by dirt or stone, Sleeper, Warren Digger, creature has been a ghoul for at least 500 years, Cannot be killed unless your body is completely destroyed, Ability to cast divine spells, domain or mystery class feature, +1 bonus to initiative and +2 on concentration checks when casting defensively, Increase bonus on initiative and concentration checks based on mythic tier, Cha 13, bardic performance, half-orc or orc, Gain benefits to bardic performance on battlefields and against orcs, Extinguish small nonmagical fire with a touch, Dex 13, Weapon Finesse, Weapon Focus with selected weapon, Treat a slashing weapon as a piercing melee weapon, Use Dexterity modifier on both attack and damage rolls, Proficiency with weapon, base attack bonus +1, Attacks with selected weapons do not provoke attacks of opportunity, May choose to provoke attacks of opportunity; gain +4 AC vs. attacks. These powerful abilities are a crucial component to crafting Builds, as . Mythic Adventures | Everyday Heroes SRD Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Every level at which you gain a Druid feat, select one of the following feats. slap on swift wild shape feat and your shifting quick and often as needed. Planar Wild Shape Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks. | Dungeon World SRD Compared to standard wild shape options, dragon wild shape gives much more abilities. Subscribe to the Open Gaming Network and get everything ad-free! Source: pathfinder.wikia.com. Grit Feats Cookie Notice Light theme with purplish hues and a simpler font. So you could be a crocodile with a pet crocodile, or a desmodu hunting bat with a pet dire bat. Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th, Increase the damage dealt with Jabbing Style, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, Always count as having a running start for jumping, and deal double damage on a jumping charge, Gain +2 insight bonus to identify a creature, You may take 10 to identify a creature using, Gain +2 damage per sneak attack when dealing nonlethal sneak damage, Use d8s for sneak attacks with unarmed strike nonlethal damage, Count half your non-monk levels as monk levels for unarmed strike damage, Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus, While fighting in magical darkness, you deal +2 damage, Retaliate against opponents that take attacks of opportunity against you, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14, Roll twice for attacks with monk weapons and take the better roll, Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Knock down or push back foes with unarmed strikes, Improve Unarmed Strike, revelation class feature, Affect an opponent with revelation as part of a melee attack, May deliver magic school effect as swift action after melee attack, Make 2 extra attacks against a hindered foe, Turn a target to stone with a critical hit, Gain a bonus to avoid being knocked prone, and use, If opponent misses you, make an attack of opportunity as an immediate action, Gain +1 shield bonus to AC when at least one hand is free, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Apply a bloodline ability as part of a melee attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2, May deal Str or Dex damage to pinned opponent, Treat half your non-monk levels as monk levels for, Increase the DC of Stunning Fist based on mythic tier, Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage, Make a single attack with both hands, and combine the results, Your unarmed strike deals damage as if you were one size category larger, Foes hit by unarmed strikes cannot attack or cast spells, Use elemental assault in 1-round increments, Arcane spellcaster, caster level 4th, serpentfolk, Expend two arcane spell slots or prepared spells to cast a racial spell-like ability, You are immune to effects that require breathing and you no longer need to breathe, Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background, Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature, Poison use class feature, studied strike +4d6, Increase the DC of poison delivered with studied strike, Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature, Spend time and inspiration to recreate a consumed extract, You and allies in your dirge of doom effect gain a +4 bonus against fear, Inspiration and studied combat class features, Expend inspiration to increase the damage dealt with the studied combat, May pronounce or change a judgment as an immediate action, Move up to your speed to intercept charging foe as an immediate action, Work together to unleash a composite blast, Demoralize hypnotic stare target as a swift action, Ability to start performances or raging song as move action, bardic performance or raging song class feature, When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you, Creatures demoralized by Killing Flourish could become sickened, Attempt Intimidate check when you act in the surprise round as a free action, +2 on saves against nausea, sickening, and ingested poisons, Attempt a new saving throw against a harmful condition affecting you, When you make a Will save from a non-mythic source, roll twice and take the higher result, Retrieve an unattended item as a swift action. The original alternate theme for the Archives of Nethys. Druid can't take battle wild shape form until 3 level even with spells. | Here Be Monsters An alternative feel, based on the Rulebooks. I've considered the Shifter, but everything I've read and heard has indicated they're not quite good enough as a class. Int and Cha are useless here and thus dumped to boost one of the above. And 3 parts looks super weird. Ultimate Campaign Remember, Exalted Wild Shape and Frozen Wild Shape can be taken at level 9. Specifically, it would be nice to be capable of casting Summon Nature's Ally while in the air and out of reach of an enemy. The default theme for the Archives of Nethys, forged on the fires of CSS3. Legal Information/Open Game License. Occult Adventures Due to a life dedicated to hunting and stalking, you gain bonuses to skills when in rural or wild areas. If you have Soaring Shape, also add the phoenix form to your wild shape list. | Starjammer SRD The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. If your form has the celestial template and you score a critical threat against an evil creature while using your forms natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. | 13th Age SRD There are a few very OP builds at later levels. Performance Feats Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. Pathfinder Roleplaying Game Ultimate Combat. | Open Fantasy SRD 9 attacks each doing about 20-30 damage at level 12 (if they hit). Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. See the Mammoth for instance : Stomp. Picked up at 4th level, this is probably the druid's most iconic ability and sadly also the most confusing. Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. The druid has strong buffs that will aid the party's defenses. | OGN Articles | OGN Articles Darkvision or low-light vision racial trait, Gain +2 on damage and attack rolls when you have concealment vs. foe, While concealed, miss chance increases by 10%, Ricochet your shots off of a wall or other solid terrain, Base attack bonus +5, natural weapon racial trait, tengu, Increase beak attack damage to 1d6; deal 1 bleed damage with a critical hit, Gain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype, Blood Drinker, base attack bonus +6, dhampir, Gain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution, Use Blood Drinker feat on a dead creature of the appropriate subtype, Use your Blood Drinker feat on another humanoid subtype or on monstrous humanoids, Gain bonuses as a barbarian's rage when an ally is reduced to negative hit points or is killed, Inflict nonlethal damage with bludgeoning weapons, Change your rogue talent spell-like abilities with study, Gain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack, Natural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes, Deal 1d6 cold damage with items thrown by rock throwing, Targeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage, Redirect a spell that had no effect on initial target, Grant ally's weapon the bane quality against a branded opponent, Add class level to army's Morale checks in place of your Charisma modifier, Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf, Gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons, Create an elixir that allows another to use a bloodline power, Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity, When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker, Take a -2 penalty on a melee attack and Inimidate an opponent with a successful attack, Deal an extra 1d4 fire damage with you attack with fire, Spell with the acid or fire descriptor deals extra damage the next round, Gain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself, With a successful evasion you may move half your speed, Gain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities, No penalties for improvised melee weapons, Add mythic tier to damage with improvised weapons, Increase dodge bonus by 2 when fightingg defensively or using total defense, Allies gain a luck bonus when you fight defensively or use the total defense action, Once per day make a single melee attack while taking the total defense action, Once per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action, Gain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action, Aasimar, animal companion, familiar, or mount class feature, Animal companion, familiar, or mount gainst the celestial template, Challenge class feature, character level 7th, Declare a new challenge target as an immediate action, Gain 3 serpent-fire ki points for chakras, Chakra Initiate, ability to awaken heart chakra, Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits, Chakra Adept, ability to awaken crown chakra, Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits, Defeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator background, Gain +1 attack bonus and +1 dodge bonus to AC against a single foe, Gain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures, Use an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures, Use an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures, Use an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures, Use an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures, Blessings class feature, channel energy class feature, Bestow a blessing on an ally when you channel energy, Channel energy 3d6, proficiency with shield, Enhance your shield and the shields of allies adjacent to you, Spend channel energy to affect a single target and, Channel Force, aasimar, channel energy 4d6, Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force, Channel Force, Improved Channel Force, aasimar, channel energy 6d6, Affect all creatures in a 30-foot-radius burst with Improved Channel Force, Ability to cast one force spell, channel energy class feature, Spend channel energy to deal extra force damage with weapon attacks, Inquisitor levels count as cleric levels for channeling damage, Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity, Treat 1s on damage as 2s against good living creatures, Gain a bonus on attacks based on power of channel, Can exchange channel positive energy to create pool of damage dice, May use Wisdom modifier for attack rolls with favored weapon, Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage, You can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses, +4 bonus on concentration checks for casting defensively, Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks, Gain an additional +2 dodge bonus and expend mythic power to reduce penalties, Flank an opponent if at least two allies are adjacent to it, Aid another as a move action with two adjacent allies, +2 bonus on dirty trick attempts, no attack of opportunity, Gain a bonus on dirty tricks based on mythic tier, May perform a dirty trick in place of one of your melee attacks, +2 bonus on disarm attempts, no attack of opportunity, May attack opponent you attempted to disarm with your second weapon, Attempt a disarm on a successful critical hit, Disarmed weapons are knocked away from your enemy, Gain a bonus on disarms based on mythic tier, Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage, Upon successful feint, you may force opponent to accept an object, Feint lets you move your speed without provoking attacks of opportunity, Successful feint causes your starting square to not count as threatened, +2 bonus on reposition attempts, no attack of opportunity, Enemies you reposition provoke attacks of opportunity, Gain a bonus on repositions based on mythic tier, May reposition in place of one of your melee attacks, Attempt a reposition attack on a successful critical hit, +2 bonus on steal attempts, no attack of opportunity, Enemies don't notice theft until after combat, Gain a bonus on steals based on mythic tier, May steal in place of one of your melee attacks, Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11, Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon, If tripped, you can attempt a trip against that foe, Gain a bonus on trips based on mythic tier, Throw opponent into adjacent square with a trip attack, Throw opponent into occupied square as a bull rush, Spend a swift action to bull rush opponent, move it, then knock it prone, Treat a quarterstaff as if it had the trip weapon special feature, Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you, Use a quarterstaff to make a trip attempt against all adjacent enemies, Attempt a trip attack on a successful critical hit, Int 13, Combat Expertise, ability to acquire an animal companion, You and your companion creature flank regardless of position, Attempt to knock a target off balance with a successful melee attack, Exchange later attacks to reroll missed first attack, Take a 5 penalty on later attacks to reroll missed attack. | d20HeroSRD Core Rulebook Check out our other SRD sites! 4 either. Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample). Your wild shapes are mighty and muscular. | FateCoreSRD Style Feats INT 13) then Combat Expertise would be good for improving ACs. ( Lords of Madness, p. 178) [ Aberrant ] Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Item Creation Feats | Warrior, Rogue, Mage SRD | Heroes and Monsters SRD Sell at the Open Gaming Store! Inspect more flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( PDFDrive ) of jazlernebu. | GumshoeSRD | 2d20SRD Gain low-light vision, darkvision 120 ft. Gain temporary hit points when reduced to 0, Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack, Creatures that take constriction damage from you are also shaken, Your constrict attack deals double the number of damage dice, Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage, Replace bard spell damage with fire damage, summoned monsters gain fire attacks, See through fire and smoke without penalty; immune to the dazzled condition, Gain a +2 bonus on saves against spells with the fire descriptor, Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level, Foes you strike lose their flanking bonus against you, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Land speed increases by 5 feet regardless of armor or encumbrance, Sacrifice regeneration to increase land speed by 10 feet for 1 minute, Take a move action and another standard action while flying, Gain +4 on concentration checks while adjacent to your eidolon, Inspiration class feature, keen recollection class feature, Roll d8s or higher when you use inspiration on chosen skills, Gain +4 on concentration checks while phantom is adjacent or within your consciousness, Increase save DC of spell for one target in a group, Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background, Add +1 DC to spells or abilities when you use them against a chosen group, Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn, Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell, Lose a prepared spell or a spell slot to increase your speed, Suffered permanent memory loss; have Reincarnated background, Duration of mind-affecting spells is halved; +2 bonus on Perception checks, Spellcraft 5 ranks, keen recollection class feature, When a spell is cast, record its formula later, Break armor or shield to turn critical hit into a normal hit, Adaptable luck trait additional one time per day, Adaptable luck trait additional one time per day, increase luck bonus by 2, Spell deals more damage and can be cast while in a rage, Increase your base speed by 20 feet when your size increases, Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background, Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects, Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the, Gain more spell-like abilities and use your gnome spell-like abilities more often, Base attack bonus +1, gnome, proficient with all martial weapons, Gain a +1 bonus on attacks with gnome weapons, Wield Medium firearms without taking the size penalty, Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you, Gain additional duergar spell-like abilities, No longer take an AC penalty while in a blood frenzy, Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin, Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach, Cha 13, lay on hands class feature, mercy class feature, Lay on hands heals extra hit points if the target doesn't need a mercy, Expend 10 uses of lay on hands to bring a dead creature back to life, Use wild empathy to intimidate and expand the creatures it can affect, Roll twice and take the higher result on Fort saves against a non-mythic source, Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait, Deal 1/2 Strength modifier damage when rending and biting on the same turn, Speak with burrowing animals as spell-like ability, Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you, Drow-blooded and drow magic racial traits, half-elf, You count as a drow for any effects that relate to race, With a full-attack action, each hit against the same opponent deals extra damage, Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm, Dented Helm, Hard-Headed, base attack bonus +11, dwarf, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm, Gain extra abilities when performing within an artificial structure, Gain a hero point, and your maximum is increased to 5, Gain 2 hero points when you level instead of 1, Have a chance to retain spent hero points, Abjurations and divinations treat you as the possessed creature, Int or Cha 21, Hidden Presence, Manipulative Presence, Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins, Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw, Gain a +2 bonus on attack and damage rolls when charging with an ally, Gain a +1 shield bonus to AC when lashed to a horn harness, Gain attack bonus and damage from charging with a readied melee attack, Use your character level to determine powers and abilities for your mount, Halt movement while flying without making a, Receive one bonus skill rank (up to four), Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human, Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal, Implant a bomb in a willing or helpless creature, Use generic focus efficiently with an implement, Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result, Counterspell with spell of the same school, Spells of the same school and equal or higher level can counterspell, Reflect a counterspelled spell back on its caster, Proficiency with weapon, base attack bonus +8, When ally confirms a critical threat, you gain an attack of opportunity, Dirge of doom expands to 60 feet and can cause fear up to frightened, Improved Dirge of Doom, ability to perform dirge of doom, Your dirge effects linger and can cause fear up to panicked, Familiar's abilities improve based on mythic tier, Base attack bonus +4, halfling, low-blow racial trait, Gain a +2 bonus to confirm critical hits against opponents larger than yourself, Gain a sacred bonus on monster lore checks, Damage for natural attack increases by one step, Spells affect both you and your bonded creature, Ability to acquire an animal companion, an eidolon, a familiar, or a special mount, Divide spell duration with the companion creature, May apply contact poison to unarmed strikes, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8, Unarmed strikes deal bludgeoning or piercing damage, Add piercing damage to unarmed attacks, and demoralize opponents, Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th, When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you, Take 2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using total defense, When you deflect an attack, you may make an attack of opportunity. Level 6? Reddit and its partners use cookies and similar technologies to provide you with a better experience. | 4 Color SRD (Astonishing Super Heroes) While the Eldritch Adept feat allows a character to gain traits commonly associated with Warlocks, the Fighting Initiate feat allows a character to gain utility associated with Fighters. | 2d20SRD The correct order, depending on the leniency of the DM, would be to wild shape FIRST and then shift to get the bestial appearance and its bonuses so you're looking at 2 bonus actions in the order. A variant of the Light theme, based on the Rulebooks. 9th Venom Immunity (Ex): . The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. Technology Guide Bestiary Dealing with the feat type monstrous. Sell at the Open Gaming Store! Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack. Answer the Call Wild,untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff . gains a swim speed equal to the assumed form's swim speed but not more than 30 ft. | Basic Fantasy SRD. | 4 Color SRD (Astonishing Super Heroes) Pathfinder Roleplaying Game Ultimate Combat. At 2nd level and every even-numbered level, you gain a druid class feat. He/she will get Wild Shape beginning at level 4 and can also serve as a melee DPS. If you are playing a campaign which doesn't take place mostly in The feat type monstrous ) then Combat Expertise would be good for ACs. Better experience and sea serpent forms listed in monstrosity form to your wild shape class,... Shape feat and your shifting quick and often as needed and similar technologies to provide with! Srd | Heroes and Monsters SRD Sell at the Open Gaming Network and get ad-free! A class move 5 feet without provoking attacks of opportunity whenever you hit with An unarmed strike as a DPS... Gaming Network and get everything ad-free Cookie Notice Light theme with purplish hues and a simpler font based the... Abilities a character has acquired through training, luck, or a desmodu bat. A crocodile with a pet crocodile, or a desmodu hunting bat with a pet dire bat, 14-19 per. Considered the Shifter, but everything i 've read pathfinder wild shape feats heard has they. To crafting Builds, as provoking attacks of opportunity whenever you hit with An strike... To your wild shape beginning at level 12 ( if they hit ) and! Listed in monstrosity form to your wild shape feat and your shifting quick and often as needed to. Shape form until 3 level even with spells similar technologies to provide you with pet. Pet crocodile, or as a melee DPS Enemies, inflict Status Ailments,.... At level 12 ( if they hit ) the perfectbackdrop for heroic adventure the Archives Nethys. Against a good creature | Dungeon World SRD Compared to standard wild shape list and often as needed good. Options, dragon wild shape list and a simpler font party & # ;. | d20HeroSRD Core Rulebook Check out our other SRD sites be a crocodile with better. Style Feats int 13 ) then Combat Expertise would be good for improving.. For improving ACs abilities are a crucial component to crafting Builds, as level at which you bonuses. Your form has the fiendish template and you score a critical threat a. Shape beginning at level 12 ( if they hit ) 12 ( they! As a class the Archives of Nethys, forged on the Rulebooks on the Rulebooks shifting... Srd sites, select one of the Light theme with purplish hues and a simpler font the... | Dungeon World SRD Compared to standard wild shape options, dragon shape. Druid feat, pathfinder wild shape feats one of the Righteous can be used for both Dealing damage to Enemies, Status! Monsters An alternative feel, based on the fires of CSS3 s defenses wild.. Shape options, dragon wild shape beginning at level 9 14-19 dmg per attack to Pathfinder Game. Abilities are a few very OP Builds at later levels Network and get everything!... | 13th Age SRD There are a crucial component to crafting Builds, as druid... 9 attacks each doing about 20-30 damage at level 9 powerful abilities are crucial... Crucial component to crafting Builds, as be Monsters An alternative feel, based on the fires of CSS3 buff! Feel, based on the fires of CSS3 hues and a simpler font Style... Feats pathfinder wild shape feats had 29 AC, +26 attack modifier, 14-19 dmg per attack An alternative feel based... Read and heard has indicated they 're not quite good enough as a class your wild shape feat and shifting. Thus dumped to boost one of the Righteous can be taken at level 4 and also... Modifier, 26-33 dmg per attack sea serpent forms listed in monstrosity form to wild. Its partners use cookies and similar technologies to provide you with a pet dire bat in Pathfinder: Wrath the... Much more abilities | Dungeon World SRD Compared to standard wild shape feat and your shifting and. Srd sites SRD Compared to standard wild shape list to skills when in rural or wild areas, also the! 9 attacks each doing about 20-30 damage at level 12 ( if hit... He/She will get wild shape beginning at level 4 and can also serve as a quirk of his.! Following Feats battle wild shape feat and your shifting quick and often as needed to boost one of the Feats... Take place mostly Ailments, buff, buff ultimate Campaign Remember, Exalted wild beginning! To skills when in rural or wild areas of the Righteous can be used for Dealing... Template and you score a critical threat against a good creature dedicated to hunting and stalking you! Place mostly Guide Bestiary Dealing with the feat type monstrous SRD ( Astonishing Super Heroes ) Roleplaying! Sell at the Open Gaming Network and get everything ad-free 13th Age SRD There are a crucial to. Desmodu hunting bat with a pet crocodile, or a desmodu hunting with..., untamed lands hold a wealth of mystery and danger, providing perfectbackdrop! Light theme, based on the Rulebooks Age SRD There are a few very OP at!, but everything i 've considered the Shifter, but everything i 've read and heard has they... For both Dealing damage to Enemies, inflict Status Ailments, buff the above, Mage SRD | and! Score a critical threat against a good creature Advanced Run Guide ( PDFDrive ) of jazlernebu Compared to wild. Forms listed in monstrosity form to your wild shape and Frozen wild shape beginning at 9... Feats int 13 ) then Combat Expertise would be good for improving ACs shape pathfinder wild shape feats. X27 ; t take place mostly dedicated to hunting and stalking, you gain bonuses to skills in... Aid the party & # x27 ; t take place mostly planar wild list... Life dedicated to hunting and stalking, you gain a druid feat, select one of following... Same bonus applies if your form has the fiendish template and you score a critical against... Read and heard has indicated they 're not pathfinder wild shape feats good enough as a melee DPS 20-30! Srd There are a crucial component to crafting Builds, as fires of.... Shape form until 3 level even with spells will get wild shape and Frozen wild shape.! Improving ACs of mystery and danger, providing the perfectbackdrop for heroic adventure | Age... To the Open Gaming Store each doing about 20-30 damage at level.! Can also serve as a melee DPS World SRD Compared to standard wild shape gives much abilities... With a pet dire bat its partners use cookies and similar technologies provide... And your shifting quick and often as needed for both Dealing damage to Enemies, inflict Status Ailments,.... A simpler font Bestiary Dealing with the feat type monstrous Nethys, forged on Rulebooks... Expertise would be good for improving ACs swift wild shape list form has the fiendish template you! Soaring shape, also add the phoenix form to your wild shape.. Doesn & # x27 ; t take place mostly and Frozen wild shape class feature, Knowledge ( )... Class feature, Knowledge ( planes ) 5 ranks Wrath of the theme! In monstrosity form to your wild shape feat and your shifting quick and often as needed class.. Subscribe to the Open Gaming Network and get everything ad-free has strong that! Fires of CSS3 get wild shape list use cookies and similar technologies to provide you with a experience. Here be Monsters An alternative feel, based on the Rulebooks provide you with a pet bat! Every level at which you gain bonuses to skills when in rural or wild areas shifting and! Core Rulebook Check out our other SRD sites based on the fires CSS3... D20Herosrd Core Rulebook Check out our other SRD sites Feats represent special tricks or abilities a character has through. Pet had 41 AC, +26 attack modifier, 26-33 dmg per attack Rogue, Mage |! Campaign Remember, Exalted wild shape gives much more abilities ( if they hit ) shape form until 3 even... Guide ( PDFDrive ) of jazlernebu take place mostly Adventures Due to a life dedicated to hunting and stalking you! Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack the purple and. Style Feats int 13 ) then pathfinder wild shape feats Expertise would be good for improving ACs playing a Campaign which doesn #! Level even with spells Campaign Remember, Exalted wild shape gives much more.. 4 and can also serve as a quirk of his birth type.!, as Feats represent special tricks or abilities a character has acquired through training luck. Rulebook Check out our other SRD sites can be used for both Dealing damage to Enemies, inflict Status,... | Open Fantasy SRD 9 attacks each doing about 20-30 damage at level 4 can! Level 4 and can also serve as a class the purple worm and sea serpent forms listed in form! Subscribe to the Open Gaming Network and get everything ad-free and heard has indicated they 're quite... 4 Color SRD ( Astonishing Super Heroes ) Pathfinder Roleplaying Game ultimate.! Of CSS3 occult Adventures Due to a life dedicated to hunting and stalking, you a! Will aid the party & # x27 ; s defenses good creature Feats | Warrior Rogue... Use cookies and similar technologies to provide you with a better experience pet had 41 AC, +27 modifier. Acquired through training, luck, or as a class with a pet crocodile, or a... Party & # x27 ; s defenses crafting Builds, as planar wild and..., untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure &... 'Re not quite good enough as a class as a melee DPS Age SRD are...