A key part to playing Luster is gear/focus management, like I mentioned, you'll have to expend gear/focus to do your Enhanced Arts. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. With the amount of multi-hits you can get from SB via stuff like tech cancelling, you can easily hit High Voltage and upkeep Photon Blade Fever via cooldown reduction. Barans Quick Shoot does a quick ice shot at a target. You can extend without gear/focus but you'll take a damage decrease, which is pretty much a dps loss. Edit1: a few edits suggested by JB_Jackal Edit2: Thanks for the reward! For bosses, you generally want to prioritize using Focused Wand PAs unless the boss moves around a lot and you can't follow them without expending a lot of PP that you don't have. Holding down the weapon action with no style fires a barrage of shots continuously. Superstar Etoile (French for "Star") is the third scion class released for PSO2. You can also activate this by doing a Step Guard (not a Step Dodge) through an attack. Barta Blot: For four uncharged ice Techs an enemy takes, one stack of blot will be put onto the enemy. This resource bar gives you attack and other bonuses depending on the weapon. Each style has their own areas where they excel at, that being said: if you only want to focus on one style that's fine. Then you can guard with Rod to rain elemental bullets on them. Instead of counterattacking, if you have enough gear you can shrug off attacks by timing your Photon Arts with the attacks. Wielding a Gunblade, automatically implies that Luster has both close and long range Arts, making him suitable for any occasion. Your dump skill. Critical hits only let you hit the maximum range. Some Photon Arts have a "Move Arts" variation for moving around and a "Stay Arts" variation for standing still. ). Thanks to this combination, our Force/Techter build performs very well as a Technique Damage dealer in both party and solo play, which makes it very enjoyable and flexible. I don't recommend Petalgleam/RPF combo, the buff will reset even if swapping between weapons that have the SSA. Intro PSO 2 Guides PSO 2 Luster Skill Tree Overview! Everything you need to know about, before jumping into Phantasy Star Online 2's 4rth, and Final Scion Class, Luster. Evasion Shot is Lusters Weapon Action, while holding a Gunblade, allowing the character to fire off a ranged attack while moving. Sammie Pso's Translation of the Luster Explanation Video will give you an overview of what the Luster does which may seem like " a lot" to remember but it feels more intuitive than it looks. For damage rotations, do some variation of rotating between Flechette, Brand Extension, Hollow Point or just rotating between Flechette and Brand Extension. Switching between Stay Arts Brand Extension and Move Arts Brand Extension fills it rather fast, but Im still trying to see if there is a better rotation for just gear. Techter/Force: Skill Sim Techter, but use Rod. You can stick with one weapon if you want. Here are some tips for choosing what to put your points into. Luster works best by keeping up pressure to maintain a high voltage count. The newest successor class [Luster] will be releasing on September 16th. Maddog Raijin 2.05K subscribers Subscribe 5.3K views 1 year ago Twitter: MaddogRaijin Remember to put #MaddogMaker when making a level for me,. Mobbing: Same as Fomel, but you can make better use of the increased range and the energy waves coming from your normal attacks while you are flying around with the Move Arts version of Slug Scatter. Certainly not a beginner-friendly Class, Luster seems really exciting to play as, but needs a lot of trial and error to fully enjoy him. So many options, so many things to keep track of; this one turned out more than twice as long as the other quick guides thanks to the sheer amount of stuff that's packed into Luster's moveset. This is great for pinpoint hitting weak points. Does this mean I cannot play Luster if I don't use lock on? This can actually be used to dodge. All you need is one hit to reset the decay (it can even be a tap of your weapon action). If you have gear, it will consume one level of gear to enhance. """""Melee""""" class, """""mini""""" guide. The follow up varies by style. When you use an Enhance Art you can change between Move and Stay Arts versions (in other words, your Enhance Art does not have to be the same type as the initial Photon Art). An example is Rangers Gravity Bomb which has the ability to pull groups of enemies into a small space for easier hitting. Im going to assume that you have them. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! Sorry in advanced. While Hu/Lu can pump out more damage than Te/Lu, the issue with Hunter is PP management of which it is the worst of the viable classes to subclass Luster. This allows you to play more aggressively as Perfect Guard lets you spend more time attacking and less avoiding damage with dodges. I'll give general tips on what you should be getting first while leveling and my own view on how to spend the extra points. Slow Landing Charge: Must have. A typical Hero skill tree can be found by checking the PSO2NA Class Builds Compilation. Not using the same PA in a row makes use of the Tech Arts skill. Multi-weapon: Rod-JetBoots. A friend of mine who goes by Hiro actually mains Zandi style and shared some firsthand experience with me. Quick Slash: After finish a Photon Art there will be a horizontal glint showing up (example picture below). You can have one main class and one sub class stance at the same time. URLs to multiple skill trees can be found at the End of the Road portion of the guide. I like focusing on one type of thing for each character. I wrote a quick overview of Luster PAs. Holding the weapon action will let you charge a sniper-like ice shot that grows stronger the more gear that is consumed. You hold the Attack button to use Jet Intensity into Jetsweep Jolt to do a hell lot of down damage. [Advanced Trick: If a boss got into elemental down in the sky and you are nearby, you can land TWO Jet Intensity on the weak point, then a Jetsweep Jolt on its leg.]. Using a normal attack during this time activates Quick Slash. Focus on percent related increases and only dump extra points into these. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Force, and help you understand the basic playstyle and principles of the Class. You are invulnerable for the entire duration. Move Arts and Stay Arts: Activating a Photon Art with a directional input will do a Move Arts. To activate it, you have to successfully dodge through an attack with a Step Dodge (not a Step Guard) or weapon action. Techter Skill Tree was used to supplement the build's already high damage output with even more offensive power and add some group utility to it. The Best PSO2 Builds by Odealo. Using the skill will increase your natural PP regeneration rate and reduce your max HP by 30% for 20 seconds. To be more precise, 14 extra Skill points can be acquired from those Quests, so they are literally essential if you want to maximize your Skill Tree. This guide is created with help from POS2:NGS Skill Simulator and PSO2NGS Frame Data. Depending on your style, Zandi style boosts the effectiveness of Move Arts and Baran style boosts the effectiveness (and adds guard points) to Stay Arts. It does not have to be a different Photon Art and you can do an Enhance Combo into another Enhance Combo. Must-have, this adds so much safety into Force. If you have any other build requests please let us know in the comments section below. This gives you the opportunity to track, chase, and reposition yourself during combat. Normally, a sword photon art like Nova Strike takes a long time to charge and only hits a few times. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. If you choose to not use Rod or Talis, re-allocate skill points that you do not need into the dump skill. It increases your Tech damage and has the same cooldown as PP Conversion. Don't use a dex mag. You can think of Etoile as a floaty DPS/Support mix. Your Mag's total attack stats (Melee, Range, and Tech) are added up and then distributed evenly to all three stats - So it doesn't matter which kind of attack mag you're using (as long as it has all it's points in attack!). Activating this again performs Luster Finish as a finisher attack. Successful attacks will fill the Gauge; Your Critical Rate and Melee Power will get a substantial increase, for a set time, when you perform a Counter while your Focus Gauge is maxed out. Remember to Quick Shoot if you activate Step Guard. Useful for bosses that don't stand still. Luster Counter Dodging with Sidestep or a Weapon Action, unleashes a Sidestep Swipe. And dont feel too stressed about forcing yourself to use Enhanced Arts. Quick Shoot: Right after doing an Extra Attack, using the weapon action will activate Quick Shoot. With enough Voltage gathered, Potency will increase by a certain percent and you will take reduced damage as well. Being able to aim wherever your want is so good. Because Usually you always pair Photon Flare and PP Conversion, you should have max PP after your PF ends. May 29, 2020. Fomels Quick Shoot does a quick thrust. Look for the ones that go nicely together. The elemental bullets can store for a very long time. Two down periods consumes exactly 30 seconds, which is the active time of both skills. The skill tree is heavily simplified compared to most other classes to the extent that you will be able to get most of the core skills if you choose to ignore the Flash Guard and the flat stat increases. Barta and cBarta: Barta and cBarta are similar. Grabbing Phantom Weapon Bonus, Phantom Time stuff and the mark accumulation stuff and you've still got 5 points left over. Absolute Quasar (Part 1) -> Saber Destruction (Part 2) -> Normal -> Normal combo All else being equal, forward Step Guard > backward Step Guard > left/right/WA counter. Some notable upgraded skills are: Luster also has the so called Mobile Arts, which are activated while moving and generate a movement effect. Here are some details about some of the key skills. Photon Flare After PP Gain: Recover a lot of PP when Photon Flare ends. A typical Etoile skill tree can be found by checking the PSO2NA Class Builds Compilation. Wand also does the highest DPS by far due to Focused Luminous Flare spam. Techter's skills also increase the build's group support potential. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. cFoie: Summon a big fireball at target (or target location in OTS view), explode for good damage. Hold jump after your attacks if you need more height. It instead gives a 70% boost to your RNG atk. Its playstyle is to stay far far away and keep shooting. You have better things to put points in first. Weapon: Rod Rod is one of the classic weapons for casters in gaming history. Then prioritize other potential increases. For example for Fighter, if you have both Valiant Stance will be on by default if you have it while Wise Stance has to be toggled on to go out of Valiant into Wise. Use Quick Slash between rotations when your gear drops low. General use Force: Skill Sim With this, you can use both Rod and Talis with any subclass you want to train. Rod React Advanced: If you use Tech after a successful guard with WA, you become invulnerable the entire cast time of that Tech. It has 90 seconds Cooldown. Luster could best be described as an elemental ninja-like fighter, with 3 different stances. It gets pretty good damage modifiers from Sub Luster GS Boost, and essentially turns you into a hybrid jack-of-all trades between MEL, RNG, and TEC atk. Follow it up with another PA or Wand Protect (Hold Weapon Action and use focus gauge). Some general tips at the top of my head: Luster can extend their PAs by holding down the PA button at the cost of one bar of gear/focus. With this, Photon Bullets will explode on impact dealing AoE damage to all enemies in the blast radius. You can't really go wrong with your points unless you really try to. Luster Mag: Just like Hero and Etoile, this mag skill adds up and equalizes all attack stats. The Bouncer/Phantom combo is considered one of the best combinations for the Jet Boots - but the Dual Blades/Soaring Blades shines significantly more with the Bouncer/Luster combo due to the fact that the Luster's voltage contributes to shorter (if not non-existent) cooldowns. Luster Skill Tree! Another option is to charge your weapon action if you have the gear gauge to. Repeatedly doing Brand Extension into Brand Extension as an Enhance Combo looks like the fastest way to gain a bunch of voltage at once. Floating Pillbox Multirock: If you use WA(Talis) while not holding any direction, your turret becomes a triple turret, which can attack 3 targets but with reduced damage and PP recovery. Yes, it deals good damage, but it puts you into the center of enemies. Soaring Blades: Distortion Pierce/Radiant Sting Finally, be warned that Enhance PA/combo input may take some getting used to. 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