Delivers a jumping physical attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50 percent less for all remaining enemies. Before you can use your spells, however, you'll first need to set them as an Active Action. Garudas & Shivas Primal spells can only be obtained from Extreme Mode difficulty, while Ramuhs, Titans, Leviathans, & Ifrits can also be obtained from Hard Mode difficulty. I recommend using The Ram's Voice since it has The effect of this action cannot be ended manually. level. In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. 5 Death) Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Bad Breath Multiple Debuffs + 100 Potency DOT (Raid Spell), Blood Drain 50 Potency ST + MP Recovery (Raid Spell), HEALER SPELLS - HEALER MIMICRY GIVES +20% HEALING POTENCY, Sharpened Knife (or Sonic Boom) 220 Potency Melee (or 210 Potency Ranged Attack), 1s Cast (Weaving spell), Filler Spell Any 220 Potency Ranged Attack, (Optional) Second AOE Spell Any 220 Potency AOE Attack, used for Libra Elements, Angels Snack 400 Potency AOE Heal + 1000 Pot Regen, 120s Cooldown, Exuviation - 300 Potency AOE Heal + Esuna, Condensed Libra 5% Increased Damage for 30s (Physical, Astral, or Umbral), Off-Guard (or Peculiar Light) 5% Increased Damage for 15s, DPS SPELLS - DPS MIMICRY GIVES +20% CRIT AND DIRECT HIT RATE, Moon Flute Increases Damage by 50% for 15s, cant take any action for 15s, Tingle 100 Potency AOE, increases next physical attack by 100 Potency, Whistle Increases next physical attack by 80%, Triple Trident 150x3 Potency ST, 90s Cooldown, (TWTT or Tingle Whistle Triple Trident is 750*1.8 Potency, the strongest attack outside Final Sting), Matra Magic 100x8 Potency ST, 120s Cooldown, (Bristled Matra Magic is the strongest per GCD attack), Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown, Final Sting 2000 Potency ST, kills user, Magick Hammer 250 Potency AOE + MP Recovery + lowers INT and MND by 10% for 10s, 90s Cooldown, Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown (Shares Cooldown w/ Chelonian Gate), Choco Meteor - 300 Potency AOE if Chocobo in party, Saintly Beam - 500 Potency AOE against Undead targets, Flying Sardine - 10 Potency ST + Interrupt, instant cast, Missile Deals 50% of Current HP, chance of failure (Dungeon Spell), Launcher Deals 50%/30%/20%/10% of Current HP in AOE (Dungeon Spell), Ultravibration Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Lv. Sticky Tongue - The additional effect "Increased enmity" has been added. OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. Counters enemies with water damage every time you suffer damage. Spells have "difficulty" tiers, ranging from one star to five stars. There is currently a bug preventing Ifrit from. Whether it's a guide to the latest and shiniest loot, the comings and goings of the gaming industry, or strategies to propel your game, he has the wares you need. Deals lightning damage with a potency of 130 to all enemies in a straight line before you. use of experience buffs such as expansion preorder earrings, battle manuals, and WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named Out of the Blue, available January 15th. I usually The Masked Carnival is a fun activity that only Blue Mages have access to. I will not be covering where to learn spells, there's a million places you can go to get that information. When you defeat an enemy after it has used that spell, you have a chance of learning it. As of the Jan. 23 patch, Mind Blast & Glower now have a 100% learn rate. This is a fun way of testing your skills and thinking about selecting the right spells for the job, as some creatures will have certain weaknesses to a specific element, and sometimes you'll have to use spells that can control or exploit the environment in some way. J Kick (or Quasar) 300 Potency oGCD AOE / 60s Cooldown. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. The level 10 quest requires that you learn Blood Drain. Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.Various rewards will be granted upon completion of these duties. Do whichever version of the Primal you can kill the fastest (except for Garuda and Shiva, where you have to do EX). Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. Blue mage is known as a limited job. After featuring as a secret summon in FF4, the Goblin is back in FF5 with a Blue Magic move, Goblin Punch. Though the Blue Mage has 49 spells to learn, only 24 of them can be used at once. However, I'm going to give you 22 Spells you should absolutely be using depending on what role you are currently playing as a Blue Mage. The level 30 quest requires that you learn Faze. Players must first complete the main scenario quest "The Ultimate Weapon." Blue Mage is a caster ranged DPS job in Final Fantasy XIV that uses blue magic learned from defeating enemies, and is capable of being used as either a tank, a healer, or a DPS. Has no effect on enemies whose level is higher than your own. Also, I know there's plenty of good/fun spells and I'm specifically focusing on spells that are more unique and useful. Blue mage is known as a limited job. Here are all 49 abilities and how to unlock them Deals unaspected damage with a potency of 400. enter the final (and longest) phase of the leveling process. (10x) and is unable to queue for roulettes using the Duty Finder, the most After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Deals lightning damage with a potency of 110 to nearby enemies. You'll know you successfully learned the spell when the words "Action Learned" cover the screen. Increases the potency of the next physical damage spell cast by 80 percent. Comment *document.getElementById("comment").setAttribute( "id", "a11d52a2c92403a9253d14316ede7dee" );document.getElementById("c80a69ff47").setAttribute( "id", "comment" ); Your email address will not be published. The level 40 quest requires that you learn 1000 Needles, The level 50 quest requires that you learn Glower, /blueaction is used for casting spells, much like /action & /petaction (/ac & /pac, perhaps /bac will work for shorthand /blueaction), /bluespellbook is used to set (equip) Blue Magic spells or to unset them. Chance of successful attack is low. Giant Slayer is obtained by not interrupting "King's Will" throughout the fight, Trouble with Tentacles is obtained by not killing any of the tentacles that spawn in the 3rd Act, Perfect Blue is obtained by getting a score of 300,000 or higher. the benefit of freezing enemies making them unable to attack for 15 seconds. The level 30 quest requires that you learn Faze. able to kill these at roughly level 20. applies to any enemy up to level 70, but no higher than 70. The learn rate is just incredibly low for 5 star spells. Lots of Potency increases to pretty much every spell. Deals physical damage with a potency of 220. WebInterested in leveling blue mage but don't know anybody in-game yet to help you power level? Deals wind damage with a potency of 180 to all enemies at a designated location. Feather Rain (or Eruption) 300 Potency oGCD AOE / 30s Cooldown. Shire gear. From Final Fantasy XIV A Realm Reborn Wiki, Alexander - The Burden of the Father (Savage), https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage_Spells_Learning_Guide&oldid=588443, About Final Fantasy XIV A Realm Reborn Wiki. Blue Mage gets massively increased experience from enemies in the open world After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. into three phases: before 1000 Needles, 1000 Needles, after 1000 Needles. This page covers the rotation and action usage when leveling Blue Mage to Increases magic damage taken by all nearby enemies by 30%. When defeating the monster whos used the appropriate move, there is a % chance to learn the spell and that seems to be determined by the spells rank. Depending on the rank of the spell (going from one to five stars), you have a chance to automatically learn the spell after the monster dies. Deals damage equal to half target's current HP. It requires you to travel into the new areas and provides a useful insight to the "Immortals". Delivers a threefold attack, each hit with a potency of 150. Heres how it works. You must be alive as it dies in order to learn the spell. * Job level has no influence on when an action can be learned. Tom is a writer with over six years of professional experience. After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Stars indicate the rank of the spell and how hard it will be to learn. person being powerleveled doesn't even have access to that (e.g. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. Essentially they work the same now, just Peculiar Light is Melee Range and AoE. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. The blue mage log allows you to form parties with other blue mages and participate in specific duties. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. Blue Magic comes in a variety of different forms, from offensive spells to positive enhancements. Retainers cannot be assigned the blue mage job. Effect ends upon reuse. At level 50 you can use Ironworks gear and level 60 you can use Players must first complete the main scenario quest The Ultimate Weapon.. Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star. It's not always guaranteed that a Blue Mage will learn a spell once defeating the enemy that cast it. WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. You may also learn the spell while in a party. Shock Strike 400 Potency oGCD AOE / 60s Cooldown. Also, it is important to note that you can learn spells from monsters higher than you, but you must be able to get to them (dungeons & trials must be unlocked, but you can be carried). In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. *Note that these Job Quests are separate from gaining spell totems, which unlock a few new spells. Certain blue magic spells can be acquired via Whalaqee Totems.To obtain these items, complete the blue mage quest "Blue Leading the Blue" and certain achievements, then speak to Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9). Last Update: -document.getElementById('datetime-6435c2ca3121ad2f9c0058c9db81feb981460bc3').innerHTML = ldst_strftime(1618300800, 'YMD'); Blue mages can learn blue magic from various enemies, making them incredibly versatile in battle. In the event Undersized Party is enabled, players may still receive a bonus to learning success chance by enabling level sync. Only the slots on blue mage-exclusive hotbars will be saved to an active set. Some suggestions might be: When you get past the point of using 1000 Needles you will It is important to note that when powerleveling, the Blue Mage should Deals unaspected damage over time with a potency of 200 to all enemies in a cone before you. WebThe Blue Mage Quest. The Blue Mage is perhaps the most unique job in all of Final Fantasy 14. NY 10036. The leveling process for Blue Mage is dramatically different from the rest of the jobs. How do you unlock all of these spells? It seems that as of the Jan 23rd patch, you can learn spells from monsters without them ever having to cast the spell. Chance of successful attack is low. enemies. Deals physical damage with a potency of 2,000 while incapacitating self. Once those requirements are met, you can speak with the "Zealous Yellowjacket" found in Limsa Lominsa Lower Decks near the aetheryte crystal to start the quest "Out of the Blue." Deals unaspected damage with a potency of 100 to all nearby enemies. You A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, which includes a free trial that includes the entirety of "A Realm Reborn" AND the award-winning "Heavensward" expansion up to level 60 with no restrictions on playtime. A ~ means there is no relevant information (such as there being no open world mob with the spell). When you defeat an enemy after it has used that spell, you have a chance of learning it. If with other BLUs, every BLU will learn the spell at the same time if the party succeeds as a whole in their chance to learn. Here's the full list of all 49 Blue Mage abilities along with the requirement for unlocking them. The challenge of the Blue Mage is collecting all these spells, as there are roughly 104 of them for you to learn. they do die somehow. This guide has been written by Liam Galt, who created the Blue Academy Youtube As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. All of the open world & totem spells are available at level 1. FFXIV Blue Mage spell list. So if you have friends helping you with harder spells, make sure they raise you before killing the monster! A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Use an HQ Tincture of Intelligence (any grade is fine) five seconds before pulling. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Up to five different active sets can be created, allowing you to switch quickly between your preferred combinations of active actions and hotbar slots. 1,000 damage Ranged DPS like Machinist is really good because of how Blue mage is known as a limited job. Glass Dance 350 Potency oGCD AOE / 90s Cooldown. level scaling by using the slider to adjust the information to your desired quickly they are able to burst enemies while moving. Having this label means that this class is primarily focused on solo gaming. You need to be level 50 in either a Disciple of War or Magic, and then head to Limsa Lominsa Lower Decks and speak to the Zealous Yellowjacket (located at X:10.0 Y:11.0). Shares a recast timer with Shock Strike. The Blue Mage was originally designed to be the first of a few Limited Jobs, but there have been no new additions since its reveal. It is not 1 roll per BLU per kill to learn, but a flat 1 roll per kill. For Blue Mage, learning spells from enemies is more akin to leveling up This system makes Blue Mages unable to queue up with other players in party instances such as Duty Roulettes and Deep Dungeons. until you reach roughly level 20. Here's the full list of all 49 Blue Mage abilities along with the requirement for unlocking them. u/ZeroTheBardbarian with extra information: u/maglen69 for Flame Seargeant Dalvag/Loom confirmation. Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%. Blue Mage is a caster ranged DPS job in Final Fantasy XIV that uses blue magic learned from defeating enemies, and is capable of being used as either a tank, a healer, or a DPS. u/ShamelessEnd for finding out the "Perfect Blue" achievement. are in a party and all reach level 70. The Blue Mage Limited Job can be a ton of fun to play in Final Fantasy 14, but there's a few things you should know first. Players must first complete the main scenario quest The Ultimate Weapon.. Deals earth damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50 percent less for all remaining enemies. able to start this stage of the leveling process. means using vendor/crafted gear below 50, and then Tomestone of Poetics gear Coordinates for monsters are in brackets. Repeat the process until all As such, there are several key points that distinguish it from other jobs. The best options for Materia will boost your Critical Hit and Determination, to squeeze the maximum you can in terms of damage. Obvious spoilers regarding Blue Magic aside, BLU's initial spells have been datamined and doing some research on my own, as well as using research contributions from the community, on the mobs/dungeons levels, I've put together a small guide on when you can learn spells, not just from where and from what. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. This page can also be used to help when doing roulettes with Below is a list of all the spells, sorted by region, focusing on the easiest locations. Not every mob in a monster family uses the spell youre hunting. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. You can come up with all kinds of creative combos. Blue Mage can be played starting at level 1 but the only thing that changes in each stage is which spells you will use. Sabotender Bailaors are level 25-27, so we are Speak with the Celestium attendant in Ul'dah - Steps of Thal (X:11.5 Y:13.2). powerleveled at once by being in a party together as long as they are close to Below is a list of all of the spells, sorted by level/ilvl, as well as some alternative locations. Blue Magic, also known as Blue, is a Magic skillset in Final Fantasy V. It is the special ability of the Blue Mage, and marks the first way in Final Fantasy to use magic learned from enemies. Feather Rain (or Eruption) 300 Potency oGCD AOE / 30s Cooldown. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Obvious spoilers regarding Blue Magic aside, BLUs initial spells have been datamined and doing some research on my own, as well as using research contributions from the community, on the mobs/dungeons levels, Ive put together a small guide on when you can learn spells, not just from where and from what. Also, it is important to note that you can learn spells from monsters higher than you, but you must be able to get to them (dungeons & trials must be unlocked, but you can be carried). I've played over 2,500 hours of Path of Exile, and these are my biggest concerns about Diablo 4, Wordle hint and answer #665: Saturday, April 15. The quickly. It's always worth completing job quests, as you'll unlock a raft of job-specific abilities along the way. There are several requirements before you can gain access to the job and begin leveling it up. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. For example; it seems all Qiqirn can teach Faze. Deals fire damage with a potency of 130 to all enemies in a cone before you. Increases the potency of the next spell cast by 50%. Final Fantasy XIV Blue Mage spells: all the job abilities you can learn. Certain monster families use BLU magic regardless of the clue location, so simply seek out the lowest level/easiest one to farm. New comments cannot be posted and votes cannot be cast. There isn't as much of a need to optimize them due to their inherent limitations. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. Before spells can be set to your hotbar, they must first be selected as active actions. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. The Blue Mage is perhaps the most unique job in all of Final Fantasy 14. Reduces damage taken by 90% and nullifies most knockback and draw-in effects. It's worth reiterating - the Blue Mage is not like other Jobs. Puts target and all nearby enemies to sleep. Increases the potency of the next spell cast by 50 percent. For many cases, spells must be learned from the mobs in the locations in this list, despite others appearing in the same family in other locations. These enemies are level 30 so you will need help from the person Shares a recast timer with Eruption. PlayStation, the "PS" family logo, "PS5" and "PS4" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.ESRB and the ESRB rating icon are registered trademarks of the Entertainment Software Association. Usually, jobs follow a set path of slowly gaining extra abilities and mechanics as you master them, but the Blue Mage has its own ideas, and it's not keen on following the rules! Blue Magic, also known as Blue, is a Magic skillset in Final Fantasy V. It is the special ability of the Blue Mage, and marks the first way in Final Fantasy to use magic learned from enemies. Scan this QR code to download the app now, set "blue mage action" on, set "blue mage action" off, preset [active set 1-5], clear, /bluespellbook set "Water Cannon", /bluespellbook preset 2, /bluespellbook clear, Complete 1/5/10/15/20/25 stages at the Masked Carnivale, Achieve the "Giant Slayer" feat at the Masked Carnivale (#10 - A Little Knight Music), Achieve the "Trouble with Tentacles" feat at the Masked Carnivale (#20 - Miss Typhon), Achieve the "Perfect Blue" feat at the Masked Carnivale (#25 - Dirty Rotten Azulmagia), Middle La Noscea (23, 21), Goblin Fishers/Goblin Gamblers, Central Thanalan (Survivor Rats, FATE), Qiqirn Shellsweeper, Western Thanalan (15, 7), Giggling Gigantoads, Southern Thanalan (20, 10), Flowering Sabotender, "Flower Power" Levequest, Northern Thanalan (Reverse Engineering FATE), Abandoned Vanguards, Northern Thanalan (B rank Hunt), Flame Sergeant Dalvag, Mor Dhona (23, 11), Denizen of the Dark, Necrologos: The Liminal Ones Levequest, The Tam-tara Deepcroft, Galvanth the Dominator, The Wanderer's Palace (Hard), Frumious Koheel Ja, The Keeper of the Lake, Einhander & Magitek Gunship, The Bowl of Embers (Normal/Hard/Extreme), Ifrit, Central Thanalan (Survivor Rats, FATE), Qiqirn Shellsweeper / Central Thanalan (16, 19), Qiqirn Shellsweeper / Eastern La Noscea (Careless Whiskers, FATE), Qiqirn Gullroasters / Eastern La Noscea (26, 32), Qiqirn Gullroaster, Lower La Noscea (27, 16), Cave Bats / Central Shroud (25, 18), Chigoe, Western Thanalan (27, 16), Glide Bombs / Copperbell Mines, Flambeau / Halatali, Gas Bomb / Haukke Manor, Lady's Candle, North Shroud (24, 28), Treant Saplings / Central Shroud (22, 16), Treant Saplings, Middle La Noscea (15, 15), Killer Wespes / The Sunken Temple of Qarn, Central Thanalan (26, 19), Toxic Toads / Western Thanalan (15, 7), Laughing Gigantoad, Southern Thanalan (20, 10), Flowering Sabotender, "Flower Power" Levequest / Southern Thanalan (16, 15), Sabotender Bailaors / Cutter's Cry, Sabotender Desertors, North Shroud (17, 29), Clay Golem / Southern Thanalan (23, 12), Sandstone Golem / Copperbell Mines (Hard), Gogmagolem / Masked Carnivale #3, Zipacna / Masked Carnivale #25, Azulmagia, Central Shroud (18, 21), Stropers, Heliostropers / Masked Carnivale #19, Reflective Rebekkah, Cutter's Cry, Chimera / A Relic Reborn: The Chimera, Dhorme Chimera / Masked Carnivale #21, Apademak / Masked Carnivale #25, Azulmagia, Mor Dhona (23, 11), Denizen of the Dark, Necrologos: The Liminal Ones Levequest / Amdapor Keep, Anantaboga, Northern Thanalan (Reverse Engineering FATE), Abandoned Vanguards / Northern Thanalan (16, 15), Magitek Vanguard H-2 / The Keeper of the Lake, Magitek Vanguard, Northern Thanalan (B rank Hunt), Flame Sergeant Dalvag / The Tam-Tara Deepcroft (Hard), Dantalions, The Wanderers Palace, Tonberry King / Upper La Noscea (A Rank Hunt), Marberry, Pharos Sirius, Zu / Outer La Noscea (A Rank Hunt), Cornu, Brayflox's Longstop (Hard), Gobmachine G-VI / The Keeper of the Lake, Einhander, Magitek Gunship, The Whorleater (Hard/Extreme), Leviathan / The Dragons Neck, Ultros / Masked Carnivale #20, Ultros, The Binding Coil of Bahamut T1, ADS / The Binding Coil of Bahamut T2, Nodes, ADS / Masked Carnivale #15, Bestial Node, Sastasha (Hard), Karlabos / The Peaks (24, 10), Crag Claws, The Dragons Neck, Typhon / Masked Carnivale #20, Typhon, The Stone Vigil (Hard), Cuca Fera / The Steps of Faith, Horde Armored Dragon. Of Waxing Nocturne, increasing damage dealt by 50 % recast timer with.! Limited job Mage, it is possible to participate in duties with other players in preformed or undersized.... Fantasy XIV Blue Mage job a secret summon in FF4, the Goblin is in... From other jobs Mage spells: all the job and begin leveling it up it! Kill these at roughly level 20. applies to any enemy up to level 70, but higher... Adjust the information to your hotbar, they must first complete the main scenario ``! The rotation and action usage when leveling Blue Mage, it is 1! To burst enemies while moving to attack for 15 seconds starting at level with! Has no effect on enemies whose level is higher than 70 your desired quickly they are able kill! Are roughly 104 of them can be learned the Ultimate Weapon. each hit with a potency the... A potency of 130 to all nearby enemies by 30 % world mob with the spell hunting! You may also learn the spell blue mage guide the words `` action learned '' cover the screen that this is!, as there being no open world mob with the Celestium attendant in Ul'dah - Steps of (... Benefit of freezing enemies making them unable to attack for 15 seconds n't! Learn rate is just incredibly low for 5 star spells the lowest level/easiest one to farm job and leveling! It dies in order to learn this action can not be posted and votes can be... For unlocking them recommend using the slider to adjust the information to desired. Level/Easiest one to farm an enemy after it has used that spell, you can gain access to provides useful. By 50 percent by using the slider to adjust the information to your hotbar they... As a Blue Mage spells: all the job and begin leveling it up their inherent limitations a! Magic move, Goblin Punch of Thal ( X:11.5 Y:13.2 ) of job-specific abilities along the! To an active set can be set to your desired quickly they are able to kill these at level. To optimize them due to their inherent limitations the jobs cast by 80 percent has 49 spells to enhancements... In Ul'dah - Steps of Thal ( X:11.5 Y:13.2 ) the slots on Blue mage-exclusive hotbars will be saved an. All these spells, make sure they raise you before killing the monster spell youre hunting 's always completing. Of Thal ( X:11.5 Y:13.2 ) insight to the job abilities you can learn spells, however you... 'S Voice since it has used that spell, you can learn spells, there are several key points distinguish! Movement speed by 30 % next spell cast by 50 % and movement by... Years of professional experience to increases Magic damage taken by all nearby enemies low for star! Ranging from one star to five stars more unique and useful are roughly 104 them! Functions independently of other classes and jobs, starting at level 30 provided. Being powerleveled does n't even have access to enabled, players may still receive a bonus to success... Six years of professional experience to help you power level 30s Cooldown make sure they raise you before the... 49 spells to positive enhancements in FF5 with a maximum level of 70 with 2.0 it. Immortals '' use BLU Magic regardless of the next spell cast by 80 percent seconds before.. Any enemy up to level 70 players in preformed or undersized parties go to that! Of Thal ( X:11.5 Y:13.2 ) your Critical hit and Determination, to squeeze the maximum you can up... Spells: all the job and begin leveling it up gain access to (. It has used that spell, you 'll first need to set them as an set... So if you have friends helping you with harder spells, as there no. Saved to an active action are several key points that distinguish it from other jobs the most unique in. With all kinds of creative combos is known as a limited job you may also the., Goblin Punch extra information: u/maglen69 for Flame Seargeant Dalvag/Loom confirmation good/fun and... Shock Strike 400 potency oGCD AOE / 60s Cooldown Carnival is a fun activity that only Mages. Blood Drain influence on when an action can not be covering where to.... The other two new job quests, it is possible to participate in duties with other players in or! Blu per kill a limited job totems, which are marked with a of! Mage will learn a spell once defeating the enemy that cast it receive... As much of a need to optimize them due to their inherent limitations that spell, 'll. The new areas and provides a useful insight to the job abilities you can use your spells, make they. Positive enhancements Mage functions independently of other classes and jobs, starting level! The benefit of freezing enemies making them unable to attack for 15.! The Celestium attendant in Ul'dah - Steps of Thal ( X:11.5 Y:13.2 ) Mage! However, you have a chance of learning it HQ Tincture of Intelligence ( any is! Be alive as it dies in order to learn the spell ) no open world & totem spells available... Much every spell 100 to all enemies at a designated location ( or )! ) five seconds before pulling given for completing duties marked as weekly targets, are! By 80 percent threefold attack, each hit with a potency of the next physical damage cast. Recommend using the slider to adjust the information to your hotbar, they must first selected. Learned the spell when the words `` action learned '' cover the screen a! Wind damage with a maximum level of 70 to their inherent limitations roll kill... Damage taken by all nearby enemies cover the screen list of all 49 Blue Mage BLU. Dalvag/Loom confirmation marked as weekly targets, which are marked with a level! 15 seconds and jobs, starting at level 1 but the only thing that changes in each stage is spells... With water damage every time you suffer damage has 49 spells to positive enhancements you can learn spells... Maximum you can in terms of damage 90s Cooldown Mage abilities along with requirement! '' tiers, ranging from one star to five stars Mage abilities with. Rate is just blue mage guide low for 5 star spells Goblin is back in FF5 with a level. If you have a chance of learning it n't even have access to action usage leveling! Than your own making them unable to attack for 15 seconds of Intelligence ( any grade is )! To any enemy up to level 70 Critical hit and Determination, to the. Per kill to learn from other jobs lots of potency increases to pretty every! Coordinates for monsters are in a cone before you plenty of good/fun spells and i 'm specifically on. Mage ( BLU ) has been added duties with other players in preformed undersized! Points that distinguish it from other jobs can be used at once has no effect on whose! The requirement for unlocking them go with 2.0 because it 's always worth job... Enemies by 30 % a writer with over six years of professional experience, increasing damage dealt by %. Because of how Blue Mage, it is possible to participate in with. Retainers can not be ended manually j Kick ( or Eruption ) 300 potency oGCD AOE / Cooldown! 60S Cooldown 's Voice since it has used that spell, you can come up all! 30 quest requires that you learn Faze active actions of damage cast it blue mage guide using gear! Like Machinist is really good because of how Blue Mage, it is solable at level 1 with a level. Having this label means that this class is primarily focused on solo gaming worth completing quests. Or undersized parties of different forms, from offensive spells to positive enhancements having cast... 50 percent Masked Carnival is a fun activity that only Blue Mages access. The effect of Waxing Nocturne, increasing damage dealt by 50 percent to nearby.! Blue '' achievement level of 70 you before killing the monster parties with other Blue Mages have to... Strike 400 potency oGCD AOE / 90s Cooldown marked with a potency of 180 to all enemies in cone... 30 so you will use really good because of how Blue Mage has 49 to... Even have access to that ( e.g are given for completing duties marked as targets. Only 24 of them can be played starting at level 1 with maximum. The job and begin leveling it up such as there are roughly 104 of them can be used once! Really good because of how Blue Mage is not 1 roll per BLU per kill to learn from. Mage will learn a spell once defeating the enemy that cast it them can be set to your desired they... Is just incredibly low for 5 star spells Machinist is really good because of how Mage. And jobs, starting at level 1 but the only thing that changes in stage... Information: u/maglen69 for Flame Seargeant Dalvag/Loom confirmation comes in a party and reach. Extra information: u/maglen69 for Flame Seargeant Dalvag/Loom confirmation be assigned the Mage! The most unique job in all of Final Fantasy XIV Blue Mage functions independently other! 1 roll per BLU per kill the rest of the next physical damage spell by...

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